The Barrett .50cal Update was released on June 7, 2020.
v1.0 (06/07/2020)[]
Game[]
- SKS model is now correctly credited to FoozletheGreat235 (previously credited to the model by Dustycommando117alt).
- Player Spawning
- Changed the way players spawn into the map
- Bug Fix: Players should no longer spawn on the roof.
- Bug Fix: Should no longer leave their icons behind when despawning.
Map[]
- Added the Pack-a-Punch machine model onto the map.
Weapons[]
- Projectile Weapons
- Updated projectile system.
- Aiming Down Sights
- Updated spread calculations during the aim down sights transition.
- Weapon Range Calculation
- Tweaked how weapon range stat is used in damage calculations.
- Muzzle Flashes
- Slightly tweaked how muzzle flashes look across all guns.
- Changed muzzle flash size of some weapons to better fit the weapon.
- Bug Fix: Damage: 100 - 70 -> 110 - 60
- Damage: 100 - 70 -> 120 - 80
- Barrett .50cal - New Weapon
- Added to the game.
- Added to the Mystery Box.
- Briefly slows, knocks camera, blurs, and slightly tints screen when caught within the splash radius.
- Bug Fix: Projectiles should no longer hit walls directly behind the player.
Utilities[]
- Barrett .50cal added to the pool.
- Bug Fix: Should no longer double purchase if the interact button is spammed.
- Bug Fix: Increased health is now lost after losing the perk.
- Bug Fix: Machine sign should now properly glow.
v1.0a (06/11/2020)[]
Game[]
- Weapon names display for longer before fading away.
- Game Over
- Bug Fix: Fixed a bug where the game fails to start and auto loses on “round 0”.
Weapons[]
- Bug Fix: Fixed an issue with the barrel animation that caused it to not recoil back.
- Bug Fix: Fixed a bug that allowed the weapon to be fired in full-auto.
Utilities[]
- Bug Fix: Fixed a bug where the player could only have 3 perks max.
- Bug Fix: Fixed an issue with swapping weapons while drinking perks.
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