Project Lazarus Wiki
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The Barrett .50cal Update was released on June 7, 2020.

v1.0 (06/07/2020)[]

Game[]

Armory
  • SKS model is now correctly credited to FoozletheGreat235 (previously credited to the model by Dustycommando117alt).
Player Spawning
  • Changed the way players spawn into the map
  • Bug Fix: Players should no longer spawn on the roof.
Power-Ups
  • Bug Fix: Should no longer leave their icons behind when despawning.

Map[]

Graduation

Weapons[]

Projectile Weapons
  • Updated projectile system.
Aiming Down Sights
  • Updated spread calculations during the aim down sights transition.
Weapon Range Calculation
  • Tweaked how weapon range stat is used in damage calculations.
Muzzle Flashes
  • Slightly tweaked how muzzle flashes look across all guns.
  • Changed muzzle flash size of some weapons to better fit the weapon.
F2000
  • Bug Fix: Damage: 100 - 70 -> 110 - 60
M16A4
  • Damage: 100 - 70 -> 120 - 80
Barrett .50cal - New Weapon
Ray Gun
  • Briefly slows, knocks camera, blurs, and slightly tints screen when caught within the splash radius.
  • Bug Fix: Projectiles should no longer hit walls directly behind the player.

Utilities[]

Mystery Box
Perk Machine
  • Bug Fix: Should no longer double purchase if the interact button is spammed.
Juggernog
  • Bug Fix: Increased health is now lost after losing the perk.
Mule Kick
  • Bug Fix: Machine sign should now properly glow.

v1.0a (06/11/2020)[]

Game[]

Heads-Up Display
  • Weapon names display for longer before fading away.
Game Over
  • Bug Fix: Fixed a bug where the game fails to start and auto loses on “round 0”.

Weapons[]

Barrett .50cal
  • Bug Fix: Fixed an issue with the barrel animation that caused it to not recoil back.
  • Bug Fix: Fixed a bug that allowed the weapon to be fired in full-auto.

Utilities[]

Perk Machine
  • Bug Fix: Fixed a bug where the player could only have 3 perks max.
  • Bug Fix: Fixed an issue with swapping weapons while drinking perks.
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