The Buckshot Update was released on October 9, 2024.
v1.0 (10/9/2024)[]
Game[]
- Revive process range: 7.5 -> 10.0
- Revive interact range: 7.5 -> 7.5 (Unchanged)
- Bug Fix: Fixed a rare bug where a zombie could despawn while attacking a stationary player.
- Lighting
- Roblox lighting technology: "Compatibility" -> "Voxel"
- Adjusted lighting effects across the game to compensate.
Weapons[]
- Mobility: 95% -> 100%
- Aim Mobility: ×0.4 -> ×0.8
- Super-Shorty - New Weapon
- Added to the game.
- Added to the Mystery Box.
- Added third person animations.
- Cleaned up animation code.
- Minor model cleanup.
- Reload time: ~2.45s -> ~2.23s
- PaP Module Desc: “Headshot kills permanently increase headshot damage by 0.50%. Stacks infinitely.” -> “Headshot kills permanently increase headshot damage by 0.50%. Stacks infinitely. Upgrade to broadhead bolts at 100 headshot kills.”
- Added third person animations.
- Updated inspect animation.
- Cleaned up reload animation.
- Cleaned up animation code.
- Minor model cleanup.
- Added third person animations.
- Cleaned up animation code.
- Added Detective Epic.
Utilities[]
- Super-Shorty added to the pool.
- Bad Luck Protection Recent Weapons: 4 -> 6
- Bug Fix: Fixed a rare bug where getting downed while drinking a perk would break the ability to acquire new perks.
Maps[]
- Adjusted map lighting effects for lighting technology update.
- Bug Fix: Fixed a gap in the wall in the power room.
- Adjusted map lighting effects for lighting technology update.
- Cleaned up teleporter console code.
- Bug Fix: Fixed an internal bug that occurred when the game ends while the teleporters are powering down.
v1.0a (10/10/2024)[]
Game[]
- Bug Fix: Fixed a bug where the Super-Shorty would not appear in the menu.
v2.0 (10/23/2024)[]
Game[]
- Implemented additional “EasyGib” system for zombie dismemberment.
- Improved gibbing from splash damage.
Weapons[]
- Bug Fix: Fixed a rare internal bug with the slide animation.
- Bug Fix: Fixed a bug where the upgraded weapon was lacking third person animations.
- TS12 - New Weapon
- Added to the game.
- Added to the Mystery Box.
- Weapon Framework
- Tracers frequency: 25% -> 40%
- Bug Fix: Fixed a bug where Double Tap Root Beer would cause a large unintended increase to the amount of third person tracer rounds.
- Bug Fix: Fixed a rare bug when attempting to deal damage that could cause the weapon script to break.
Utilities[]
- TS12 added to the pool.
Maps[]
- Bug Fix: Fixed a bug where a vending machine in the upstairs vending area was invisible.
v2.0a (10/24/2024)[]
Weapons[]
- Bug Fix: Fixed a visual bug where equipping the weapon with 0 shells in the magazines would cause the charging handle to float in the air.
- Bug Fix: Fixed a minor visual bug where equipping the weapon would cause the bolt to return when it should be held open on an empty magazine.
Gallery[]
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