The Carl-Gustaf M2 Update was released on March 3, 2021.
v1.0 (03/03/2021)[]
Game[]
- Private Servers
- Added private server owner chat commands.
- New welcome message when joining a private server.
- Implemented system for Roblox badges.
- Badges added to the game.
- Name tags now use player display names.
- Player has been downed message now uses display names.
- Spectate
- Now shows the player’s display name.
- Added the Launcher weapon class.
- Corrected the K1A position in the list of submachine guns.
- Bug Fix: Potentially fixed a bug where the player would go down with the wrong weapon out.
- Bug Fix: Fixed an issue with revive EXP not being rewarded to players that recently joined mid game.
Maps[]
- Extended an invisible wall in the power room.
- Extended some walls under the spawn room staircase.
- Added invisible walls under the spawn room staircase.
- Extended invisible walls in the Pack-a-Punch room.
Weapons[]
- Weapon Framework
- Updated weapon sway code.
- Smoothed out weapon sway.
- Bug Fix: Removed animation artifacts when aiming and unaiming down sights.
- Bug Fix: Fixed a visual bug with firing at the end of reload/equip animations.
- Bug Fix: Fixed a visual bug that occurs when changing weapons in the middle of a reload animation.
- Bug Fix: Fixed a rare bug where the ghost arms of the player’s past life lingers on the map.
- Hip Fire
- Updated hip fire code.
- Spread now settles faster.
- Moving while hip firing will now have momentary bloom for visual effect.
- Reticle now uses math to accurately reflect spread.
- Sprint
- Smoothed out animations between sprinting and aiming.
- Smoothed out sprint controls.
- Rewrote stamina mechanic.
- Bug Fix: Fixed a bug where sprint to fire time was wildly inconsistent.
- Single Action
- Rewrote cycling code.
- Cycling should now be less clunky.
- Single action weapons now actively track if they are chambered.
- Shell Reload
- Slight tweaks to be more responsive when interrupted.
- Smoothed out animation issues.
- Bug Fix: PaP Ammo Reserves: 280 -> 270
- Fire Time: 0.083s (~720RPM) -> 0.067s (~900RPM)
- Gun Kick: 1.5 -> 1.0
- Recoil Pitch: 1.5 min - 4.5 max -> 1.0 min - 2.5 max
- Recoil Yaw: -4.5 min - 4.5 max -> -2.0 min - 2.0 max
- Fire Time: 0.05s (1200 Burst RPM) (600 RPM Overall) -> ~0.033s (1800 Burst RPM) (720 RPM Overall)
- Small adjustments to fire animation to compensate.
- Slight edit to weapon model.
- Fire Time: 0.06s (1000 Burst RPM) (~640 RPM Overall) -> 0.075s (800 Burst RPM) (~550 RPM Overall)
- Damage: 120 - 80 -> 150 - 100
- PaP Damage: 180 - 120 -> 210 - 150
- PaP Magazine Size: 45 -> 30
- Ammo Reserves: 150 -> 240
- PaP Ammo Reserves: 270 -> 330
- Modified fire sound.
- Updated weapon model and animations.
- Gun Kick: 2.0 -> 3.5
- Modified pump animation.
- Slight touches to reload animation.
- Carl-Gustaf M2 - New Weapon
- Added to the game.
- Added to the Mystery Box.
Utilities[]
- Carl-Gustaf M2 added to the pool.
- Added a slight flash on the icon when acquiring a new perk.
- Bug Fix: Fixed a bug where the player could keep the perk if downed during the drinking animation.
- Bug Fix: Potentially fixed a bug where knifing after buying can stop the player from getting the perk.
v1.0a (03/04/2021)[]
Weapons[]
- Renamed from "Carl Gustaf M2" to "Carl-Gustaf M2".
v1.0b (03/14/2021)[]
Game[]
- Localization
- Updated localization strings.
- System modifications for localization.
v1.0c (03/24/2021)[]
Game[]
- Localization
- Updated localization strings.
- Small adjustment to strings that did not match localization table.
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