Mechanics are the systems that shape the moment to moment gameplay. Similar to any other video game, there is a multitude of game mechanics in Project Lazarus that operate under the hood, many of which may not be immediately obvious to players.
The following articles document and explain the mechanics of the game.
Game Mechanics[]
The following are mechanics that define and dedicate each game of Project Lazarus.
- Zombie - The titular zombies are the main enemy in the game. While not too threatening alone, their sheer volume and unyielding persistence can easily overwhelm underprepared players.
- Rounds - Rounds are the main form of progression within each individual game. As the rounds progress, survival becomes more and more challenging.
- Points - Points act as the in-game currency. Players earn points through a multitude of different actions as they survive. Points can be spent at a number of different utilities to further the player's chances of survival.
- Power-Ups - There are different types of power-ups that can drop from killed zombies within the playable area of the map. When picked up by the player, they provide an immediate effect or a limited duration buff that can greatly aid their survival.
Locations[]
- Graduation - The first map in Project Lazarus, located in an unnamed high school in Kyoto, Japan.
- Research - The second map in Project Lazarus, located in a research facility in Shenzhen, China.
- Purgatory - A grey colorless location that acts as the lobby of the game. Dead players waiting to spawn are trapped here, encased by the mist. A dead tree lies in the middle.
Combat Mechanics[]
The following are gameplay mechanics that the player directly interacts with to fight and depend on for survival.
- Weapon Mechanics - There are many mechanics that are associated with using weapons and dictates how each weapon behaves.
- Melee - The melee attack is a quick close-quarters attack that damages enemies using the player's melee weapon. All players start with and melee with the knife.
- Health System - Players start the game with 100 maximum health. Upon reaching zero, they will fall to the ground and enter the Down But Not Out state. Downed players will need to be revived by other players. If left unattended, downed players will slowly bleed out and eventually die.
- Down But Not Out - Players enter a downed state when they run out of health, but have not died yet. Downed players have greatly reduced movement and are limited to using certain sidearms, namely handguns. They will slowly bleed out and die unless another player comes to revive them.
- Death - Once a player bleeds out, they die and are returned to Purgatory, where they must wait for the next round to spawn back into the game.
- Movement - All players move at a certain speed by default. Players can sprint to increase their movement for short durations. There are also several factors that can affect the player's movement speed and mobility, such as the held weapon and direction of motion.
- Heads-Up Display - A heads-up display, or HUD, is the name given to the screen elements viewed by the player of a first-person shooter game. In Project Lazarus, there is a number of vital information displayed on the screen, such as weapon ammunition and the name tags of other players.
Player Mechanics[]
The following are mechanics revolve around the player and exists beyond each individual game of Project Lazarus.
- Level - The player's level is the main progression system for each player. Players level up by gaining experience.
- Experience - Experience (XP) is collected by the player as they play the game and survive the rounds. The player's total amount of XP determines their player level.
- Armory - The Armory can be accessed from the main menu. Here, the player can browse through the available weapons and customize them by selecting camouflages.
- Game Badges - Special awards for players who complete certain achievements in the game.
- Game Passes - One time in-game purchases that can be brought with Robux.
- Private Server Commands - Chat commands available to the owners of private servers.
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