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"Full-auto assault rifle. Fast fire rate. Decent accuracy." ― Description

The F2000 is a Belgian fully-automatic assault rifle. It can only be obtained through the Mystery Box.

The F2000 is most notable for its fast rate of fire and low recoil. The weapon comes with a respectable amount of spare ammunition. These characteristics combine to allow the F2000 to quickly and accurately dispense its rounds into oncoming zombies.

However, the F2000 does less damage than most other assault rifles in exchange for higher precision. The fact that it often requires more shots to kill combined with its high fire rate means that the weapon tends to run out of ammunition more frequently.

Overall, the F2000 is a fast-firing assault rifle that specializes in rapidly emptying its rounds with laser-like precision. However, the high rate of fire and lower damage per shot means that it has a tendency to quickly deplete its ammunition reserves. Despite its accurate nature, the lower raw damage output of the F2000 means that it is often overshadowed by other Mystery Box weapons of its class, especially in later rounds.

Pros & Cons[]

Pros:

  • Fast fire rate and low recoil.
  • Laser like precision.
  • Good ammo reserves.

Cons:

  • Low per-shot damage.
  • Quickly depletes its ammo reserves.
  • Has to be acquired through chance from the Mystery Box.

Weapon Upgrade[]

When upgraded via the Pack-a-Punch machine, the F2000 becomes the Fish of the Deep.

With the Curse of the Drowned, the upgraded weapon has a gains the "Undertow" effect when the magazine is below 50%. This effect increases damage to 200% while increasing the fire time by 40% for a ~29% reduction in fire rate (850 RPM to ~610 RPM).

Gaining Undertow also grants an unstated fleeting movement speed boost while aiming down sights. When gaining the effect, the aimed mobility of the weapon is increased to ×1.2, settling to an unhindered ×1.0 over 2 seconds while the effect is active.

A watery submerging sound effect is played when the Undertow activates and the weapon firing sound effect is muffled while active, as though underwater.

The upgraded module also grants an increased base aimed mobility to ×0.8, matching the aim down sight mobility of the pistols and submachine guns.

In addition to the module effects, the Fish of the Deep gains increased damage and a higher headshot multiplier. The upgraded weapon also has a larger magazine capacity and an increased maximum ammunition reserve.

F2000 vs. Fish of the Deep[]

F2000 Fish of the Deep
F2000 Hip
F2000 PaP Hip
Damage 140 → 60 180 → 90
Range 40 max → 75 min 40 max → 75 min
F2000 Damage
F2000 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 45
Ammunition 30+270 45+360
Rate of fire ~850 RPM ~850 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Curse of the Drowned Module
While at the bottom half of the magazine, the weapon fires slower and deals 200% damage. Improved mobility while aiming.

Gallery[]

For camouflage images, see F2000/Camouflage.

Trivia[]

  • The base weapon model of the F2000 is built by the Roblox user manofthelol.
  • In real life, the standard F2000 came with a 1.6× telescopic sight.
    • The in-game depiction is of the F2000 Tactical variant, which has the scope removed and has an extended top receiver rail with flip-up iron sights instead.
  • The name and theme of the upgraded weapon "Fish of the Deep" stems from the meme of the F2000 being referred to as a "fish gun" and as the "tactical tuna", due to the curved and fishlike shape of the gun.

Update History[]

ASM Val Update v1.0
  • PaP Weapon Name: “Fleeting Moment” -> “Fish of the Deep”
  • PaP Module Name: “Opportunity” -> “Curse of the Drowned”
  • PaP Module Desc: “Headshots have a 5% chance to grant a 200% damage buff for 10s. Improved mobility while aiming.” -> “While at the bottom half of the magazine, the weapon fires slower and deals 200% damage. Improved mobility while aiming.”
S&W 500 Update v1.0
  • Fire Time: 0.064s (~940 RPM) -> ~0.071s (~850 RPM)
  • Damage: 110 - 60 -> 140 - 60
  • PaP Damage: 160 - 90 -> 180 - 90
  • Added third person animations.
  • Model update.
  • Updated animations.
  • Cleaned up animation code.
Honey Badger Update v1.0
  • Aim Mobility: ×0.4 (Unchanged)
  • PaP Aim Mobility: ×0.4 -> ×0.8
  • PaP Module Buff Duration: 5s -> 10s
  • PaP Desc: “Headshots have a 5% chance to grant a 200% damage buff for 5s.” -> “Headshots have a 5% chance to grant a 200% damage buff for 10s. Improved mobility while aiming.”
AK Expansion Update v1.0
  • Updated animation code.
  • Added inspect animation.
  • Model touchup.
  • PaP Module Effect Text: "X% Damage" -> "X% DMG"
Frostbite Update v1.0
  • Bug Fix: Fixed a typo in the PaP module description.
KEDR-B Update v1.0
  • New empty reload animation.
Pack-a-Punch Update v1.0
  • Added the upgraded F2000.
Barrett .50cal Update v1.0
  • Bug Fix: Damage: 100 - 70 -> 110 - 60
RPD Update v1.0
  • Damage: 100 - 70 -> 110 - 60
  • Ammo Reserves: 150 -> 270
  • Reduced vertical and horizontal recoil.
  • Longer reload.


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