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Graduation is the first playable map in Project Lazarus.

The map takes place in an unnamed Japanese high school after the initial zombie outbreak.

Overview[]

Graduation contains many relevant rooms that are commonly found in schools, including classrooms, a library, and a nurse's office.

The map is relatively close quarters. Narrow school hallways and tight staircases connect the different rooms.

Graduation has two spawn areas, which are separated by an electric door. This door can only be opened by activating the power switch.

Areas[]

When the game begins, the players will be evenly spawned into one of the two starting areas where they are separated by the electric door. If there are only two players, they will be spawned together instead.

The power switch is located in the power room, along with the Mystery Box.

Areas

Nurse's Office Starting Area[]

The nurse's office starting area is the spawn location on the left side of the map. It consists of the nurse's office, a rest area with vending machines, a section of the ground floor hallway, and a staircase leading to the second floor. The Juggernog machine is located in this area and can be found in the vending machine room. This area contains two wall weapons and has four barriers. There is a Mystery Box spawn in the vending machine room.

  • Weapons Available
  • Perk Machines
  • Connections
    • Upstairs Classroom Area - 1000 points
    • Classroom Starting Area - Blocked by electric door

Upstairs Classroom Area[]

The upstairs classroom area is the next area on the left side of the map. It consists of a classroom and an open corridor that overlooks the main courtyard. The Double Tap Root Beer machine is located in this area and can be found at the end of the corridor. This area contains one wall weapon and has three barriers. There is a Mystery Box spawn in the hallway, directly in front of the staircase.

  • Weapons Available
  • Perk Machines
  • Connections
    • Bathrooms Area - 750 points
    • Classroom Starting Area - 1000 points

Bathrooms Area[]

The bathroom area is the last area on the left side of the map. It consists of a set of male and female bathrooms and a corridor that leads to the power room. This area contains two wall weapons and has one barrier. There is a Mystery Box spawn in the hallway to the power room.

  • Weapons Available
  • Connections
    • Power Room - 1000 points
    • Upstairs Classroom Area - 750 points

Classroom Starting Area[]

The classroom starting area is the spawn location on the right side of the map. It consists of a classroom, a small room facing the school courtyard, and a section of the ground floor hallway leading to the lower library area. The back of the classroom has a door leading to the janitor's room. The Quick Revive machine is located in this area and can be found in hallway. This area contains two wall weapons and has three barriers.

  • Weapons Available
  • Perk Machines
  • Connections
    • Lower Library Area - 750 points
    • Janitor's Room - Blocked by locked door
    • Nurse's Office Starting Area - Blocked by electric door

Lower Library Area[]

The lower library area is the next location on the right side of the map. It is the first floor of the school library. There is a staircase that connects to the upper library area. This area contains one wall weapon and has three barriers. There is a Mystery Box spawn next to the staircase.

  • Weapons Available
    • TMP - 1000 points
    • Connections
  • Upper Library Area - 1000 points
  • Classroom Starting Area - 750 points

Upper Library Area[]

The upper library area is on the right side of the map. It is the second floor of the school library with a balcony overlooking the courtyard. The library exit leads to the upstairs vending area. The Mule Kick machine is located in this area and can be found in the back. This area contains one wall weapon and has three barriers.

  • Weapons Available
    • MP5 - 1000 points
  • Perk Machines
  • Connections
    • Upstairs Vending Area - 750 points
    • Lower Library Area - 1000 points

Upstairs Vending Area[]

The upstairs vending area is on the right side of the map. It is a small rest area with vending machines. The Speed Cola machine is located in this area near the vending machines. This area contains one wall weapon and one barrier.

  • Weapons Available
  • Perk Machines
  • Connections
    • Upstairs Corridor Area - 750 points
    • Upper Library Area - 750 points

Upstairs Corridor Area[]

The upstairs corridor area is the last location on right side of the map. It contains an open corridor that overlooks the main courtyard and leads to the power room. This area contains one wall weapon and one barrier.

  • Weapons Available
  • Connections
    • Power Room Area - 1000 points
    • Upstairs Vending Area - 750 points

Power Room[]

The power room area is on the opposite end of the building from the starting areas. It contains an electrical generator. The power switch is located in this area, along with the starting spot of the Mystery Box. The key to the janitor's room can also be found in this room. This area contains one barrier.

  • Other
  • Connections
    • Bathrooms Area - 1000 points
    • Upstairs Corridor Area - 1000 points

Janitor's Room[]

The janitor's room is located in the back of the classroom starting area. It is a very small room that requires a key to unlock. The Pack-a-Punch machine is located in this room.

  • Other
  • Connections
    • Classroom Starting Area - Blocked by locked door.

Wall Weapons[]

Wall Weapons

Easter Eggs[]

There are two known Easter Eggs on the map.

Musical Easter Egg[]

For the main page, see "When Something Is Gone" (Badge).

The map features a musical Easter Egg involving two small cassette tapes that are randomly spawned around the map. Collecting both tapes will cause When Something is Gone by Punish or Pardon to begin playing.

Toilets[]

The toilets in the bathroom area can be flushed by interacting with them.

Interactive Map[]

Gallery[]

Trivia[]

  • The layout of Graduation is based on the Call of Duty zombies map Verrückt.
  • The Pack-a-Punch machine can be seen from the lower floor library area.
  • The clock tower of the school and interior wall clocks display the time as 4:20.
  • The anime School-Live! was a major inspiration for the creation of the map and served as reference material for the map's design.

Update History[]

G3A3 Update v1.0
  • Updated power room chain fence to not use decals.
  • Added additional invisible walls to prevent zombies from getting stuck on top of windows.
ASM Val Update v1.0
  • Updated power room generator animation code.
  • Updated toilet animation code.
  • Added additional invisible walls to prevent players from getting stuck.
  • Bug Fix: Fixed a minor internal bug with the power room generator code.
Law Enforcement Update v1.0
  • Fixed a wall that caused visual clipping.
MCX-SPEAR Update v1.0
  • Added a new pathfinding node to refine zombie tracking.
Nail Gun Update v1.1
  • Updated musical Easter Egg code.
  • Added new randomized spawn locations for musical Easter Egg tapes.
  • Completed Easter Egg tapes now respawn every 10th round.
  • Updated toilet sound effect.
AK Expansion Update v1.0
  • Updated wall weapon models.
  • Bug Fix: Fixed a tiny gap in one of the power room walls.
  • Bug Fix: Fixed the missing Graduation intro school bell sound effect.
  • Bug Fix: Replaced the toilet flush sound effect.
M26 MASS Update v1.0a
  • Bug Fix: Fixed a bug where the door to Pack-a-Punch was costing 750 points.
M26 MASS Update v1.0
  • Updated door/debris code.
  • Updated map geometry.
  • Updated invisible walls.
Frostbite Update v1.0
  • Bug Fix: Fixed a mispositioned bulletin board that was slightly floating off the wall.
Carl-Gustaf M2 Update v1.0
  • Extended an invisible wall in the power room.
  • Extended some walls under the spawn room staircase.
Map Update v1.1
  • Extended invisible walls.
Benelli M4 Update v1.0
  • Turned down the volume of the musical easter egg.
  • Added invisible wall to fix an issue where the player can get atop the blue staircase railing.
Pack-a-Punch Update v1.0
  • Added Pack-a-Punch activation steps.
Barrett .50cal Update v1.0
  • Added the Pack-a-Punch machine model onto the map.
RPD Update v1.0
  • Added new looping sound for the power generator in the power room.
DBNO Update v1.0
  • Added new game start sound effects.


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