The Honey Badger Update was released on February 29, 2024.
v1.0 (2/29/2024)[]
Maps[]
- Retaking teleporters will now avoid teleporting the player back to a teleporter they have just arrived from.
- Cleaned up teleporter effects code.
- Added invisible walls to prevent players from getting on top of the metal detectors in the security hallway.
- Bug Fix: Fixed visual FOV inconsistencies when teleporting while aiming.
Weapons[]
- Camera
- Cleaned up recoil camera code.
- No Weapon
- Bug Fix: Fixed a critical bug that occurred when downing and then getting back up while having no weapon.
- Bug Fix: Fixed a bug in the third person animation code that caused the parts of the slide to be missing.
- Bug Fix: Fixed a bug in third person where the slide would not be locked back when empty if the reload was canceled.
- Bug Fix: Fixed a bug in third person where the slide would not be locked back when empty if the reload was canceled.
- Bug Fix: Fixed a bug in third person where the slide would not be locked back when empty if the reload was canceled.
- Bug Fix: Fixed a bug in third person where the slide would not be locked back when empty if the reload was canceled.
- Added third person to animations.
- Cleaned up animation code.
- Added third person to animations.
- Cleaned up animation code.
- Added third person to animations.
- Minor animation clean up.
- Cleaned up animation code.
- Added third person to animations.
- Minor animation clean up.
- Cleaned up animation code.
- Added third person to animations.
- Minor animation clean up.
- Cleaned up animation code.
- Added third person to animations.
- Cleaned up animation code.
- Bug Fix: Fixed a model issue that obstructed the rear sight dots.
- Honey Badger - New Weapon
- Added to the game.
- Added to the Mystery Box.
- Penetration: Low -> Moderate
- Damage: 90 - 45 -> 85 -> 45
- PaP Damage: 175 - 100 -> 165 - 100
- Added third person to animations.
- Cleaned up animation code.
- Bug Fix: Fixed a rare visual bug where the weapon would have two magazines.
- Added third person to animations.
- Cleaned up animation code.
- Added third person to animations.
- Cleaned up animation code.
- Updated model and animations to have a functional bolt.
- Added third person to animations.
- Cleaned up animation code.
- Aim Mobility: ×0.4 (Unchanged)
- PaP Aim Mobility: ×0.4 -> ×0.8
- PaP Module Buff Duration: 5s -> 10s
- PaP Desc: “Headshots have a 5% chance to grant a 200% damage buff for 5s.” -> “Headshots have a 5% chance to grant a 200% damage buff for 10s. Improved mobility while aiming.”
- Added third person to animations.
- Animation improvements.
- Cleaned up animation code.
- Added ice block effect when self freezing.
- Melee lunge disabled for frozen players.
- Added third person to animations.
- Cleaned up animation code.
- Added Adjudicator Rare camouflage.
- Added Below Zero Rare camouflage.
- Added Buried Rare camouflage.
- Added Cursed Rare camouflage.
- Added Decay Rare camouflage.
- Added Desolate Rare camouflage.
- Added Diffusion Rare camouflage.
- Added Dry Heat Rare camouflage.
- Added Fairway Rare camouflage.
- Added Illusion Rare camouflage.
- Added Patchwork Rare camouflage.
- Added Sludge Rare camouflage.
- Added Stonework Rare camouflage.
- Added Sunstroke Rare camouflage.
- Added Acid Drip Epic camouflage.
- Added Burgundy Epic camouflage.
- Added Cartilage Epic camouflage.
- Added Caustic Epic camouflage.
- Added Cinders Epic camouflage.
- Added Dollhouse Epic camouflage.
- Added Green Eggs Epic camouflage.
- Added Guts Epic camouflage.
- Added Haunted Epic camouflage.
Utilities[]
- Honey Badger added to the pool.
v1.0a (3/2/2024)[]
Weapons[]
- Bug Fix: Fixed a typo where the Sludge Rare camouflage was misspelled in-game as "Sluge".
v1.0b (3/3/2024)[]
Weapons[]
- Bug Fix: Fixed a visual bug with the third person inspect animation where the player's arm would be momentarily completely detached from the body.
v1.0c (4/14/2024)[]
Game[]
- Physics
- Bug Fix: Fixed a physics bug introduced in the recent Roblox update that caused players and zombies to be flung.
- Bug Fix: Workspace "Physics Stepping Method" Setting: "Default" -> "Fixed"
- Player Character Humanoid "Falling Down" State Enabled: true -> false
- Zombie Humanoid "Falling Down" State Enabled: true -> false
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