The Independence Update was released on July 4, 2024.
v1.0 (7/4/2024)[]
Weapons[]
- Damage: 800 max - 300 min -> 1000 max - 300 min
- PaP Damage: 1000 max - 666 min -> 1300 max - 666 min
- Gun Kick: 4.0 -> 6.5
- Recoil Pitch: 6.0 min - 8.5 max -> 12.0 min - 16.0 max
- Recoil Yaw: -3.5 min - -2.0 max -> -6.5 min - -4.5 max
- Inspecting the upgraded weapon will now display module progress in the description.
- Fire Rate: ~940 RPM - > ~900 RPM
- Fire Time: 0.064s -> ~0.066s
- Mag Size: 20 -> 25
- Reserves: 120 -> 125
- PaP Module Desc: "35% chance to deal 0%-350% damage. Variable fire rate." -> "Fires in unpredictable bursts. Deals 30%-360% damage."
- PaP Fire Mode: Full-Auto -> Auto-Burst
- PaP Burst Size: N/A -> 4 - 24 rounds
- PaP Fire Rate: ~940 RPM - > ~1100 RPM
- PaP Fire Time: 0.064s -> 0.055s RPM
- PaP Burst Delay: N/A -> 0.25s
- PaP Mag Size: 40 -> 48
- PaP Reserves: 200 -> 288
- Model update.
- Updated animations.
- Cleaned up animation code.
- Inspecting the upgraded weapon will now display module progress in the description.
- Inspecting the upgraded weapon will now display module progress in the description.
- Inspecting the upgraded weapon will now display module progress in the description.
- Bug Fix: Fixed a visual bug that caused shells to float when reloading right after firing.
- Rubber Pellets Stun duration: 0.25s -> 1.0s
- Headshot Multiplier: x1.0 -> x1.5
- Limb Multiplier: x1.0 -> x0.8
- PaP Rubber Pellets Stun duration: 0.25s -> 1.0s
- PaP Headshot Multiplier: x1.5 -> x2.75
- Pap Bean Bag Stun Duration: 1.5s -> 2.5s
- PaP Bean Bag Headshot Multiplier: x2.5 -> x4.5
- Gun Kick: 2.25 -> 2.8
- Model update.
- Updated animations and sounds.
- Added third person animations.
- Cleaned up animation code.
- Damage: 600 max - 600 min (Flat) -> 650 max - 650 min (Flat)
- PaP Damage: 1000 max - 1000 min (Flat) -> 1200 max - 1200 min (Flat)
- PaP Anti-Material Rounds Explosion Damage: 2000 max - 1000 min -> 2500 max - 2000 min
- PaP Anti-Material Rounds Penetration: High (3) -> Very High (4)
- Model update.
- Updated animations and sounds.
- Added third person animations.
- Cleaned up animation code.
- Model update.
- Updated animations and sounds.
- Added third person animations.
- Cleaned up animation code.
- Inspecting the upgraded weapon will now display module progress in the description.
- Model update.
- Added third person animations.
- Cleaned up animation code.
- Kentucky Long Rifle - New Weapon
- Added to the game.
- Added to the Mystery Box.
- Inspecting the upgraded weapon will now display module progress in the description.
- Rubber Grenade Stun Duration: 1.0s -> 2.5s
- Fire Time: 0.25s (240 RPM) -> 0.20s (300 RPM)
- Aim Time: 0.4s -> 0.3s
- Headshot Multiplier: x3.0 -> x5.0
- Limb Multiplier: x1.0 -> x0.8
- PaP Headshot Multiplier: x4.0 -> x6.0
- PaP Limb Multiplier: x1.0 -> x0.8
- Weapon Framework
- Bug Fix: Fixed a visual bug where pressing reload and fire at the exact same time could cause the weapon animations to lock up.
- Bug Fix: Fixed a visual bug where putting a weapon away in the middle of certain reload or inspect animations could instead cause the weapon to momentarily freeze up before disappearing.
Utilities[]
- Kentucky Long Rifle added to the pool.
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