The Milkor MGL Update was released on March 1, 2023.
v1.0 (3/1/2023)[]
Game[]
- PaP Module UI now dynamically resizes based on text height.
- Adjusted the head hitbox to a cylinder.
- Security
- Added persistent player punishment system.
Maps[]
- Added more invisible walls.
- Added another office chair to the corner of one of the upper testing chamber side rooms.
Weapons[]
- Weapon Framework
- New updates to the weapon animation framework.
- Reduced the volume on the empty click sound effect.
- No Weapon
- Attempting to shoot or aim down sights now performs melee attack when without a weapon.
- No longer displays a hip fire reticle when when without a weapon.
- Bug Fix: Fixed a critical bug when attempting to aim without a weapon.
- Explosions
- Reworked self splash effects.
- Cleaned up self splash code.
- Manually Operated Weapons
- Updated internal Fire Time values to be more accurate.
- Projectile Framework
- Bug Fix: Fixed a visual bug where hitting a close target at a specific distance can cause the projectile to appear sideways.
- PaP Damage: 480 - 60 (x4) (1920 - 240) -> 520 - 30 (x4) (2080 - 120)
- PaP Hip Spread: 5 - 7 -> 7 - 10
- Pap Aim Spread: 5.5 -> 7.5
- PaP Burst Delay: ~0.26s -> 0.28s
- PaP Module Desc: “Converts the weapon to 5-round burst. Massively increases ammunition capacity.” -> “Converts the weapon to 5-round burst. Increased spread. Massively increases ammunition capacity.”
- Fire Time: 0.65s -> 0.85s (~70 RPM) (Rate of Fire Unchanged)
- Fire Time: 0.35s -> 0.55s (~110 RPM) (Rate of Fire Unchanged)
- Fire Time: 0.6s -> 1.1s (~55 RPM) (Rate of Fire Unchanged)
- Updated explosion effect.
- Updated self splash effect.
- Minor code and model touch up.
- Reload animation with not enough rounds remaining now properly inserts a partial belt.
- Small updates to model.
- Reload animation with not enough rounds remaining now properly inserts a partial belt.
- Updated explosion effect.
- Updated self splash effect.
- Added inspect animation.
- Updated animation code.
- Small animation clean up.
- Bug Fix: Fixed a small audio bug where the explosion sound effect would be cut off early.
- Small animation code update.
- Bug Fix: Fixed a rare visual bug where canceling mid-reload would not properly reset crossbow limbs.
- Milkor MGL Mk 1 - New Weapon
- Added to the game.
- Added to the Mystery Box.
- Updated PaP explosion effect.
- Updated PaP self splash effect.
- Reload animation with not enough ammunition now properly inserts a partially filled magazine.
- Minor animation code update.
Utilities[]
- Milkor MGL Mk 1 added to the pool.
- Bug Fix: Fixed a bug where knifing or swapping weapons before the perk drinking animation could cause the player to not automatically equip their weapon when finished.
v1.1 (3/3/2023)[]
Game[]
- Added dynamic scaling to some UI elements to properly accommodate translated strings.
- Camo list is now sorted alphabetically based on localized names.
- Localization Framework
- Implemented a translation framework module.
- Bug Fix: Fixed a bug where the upgraded weapon would break when attempting to fire.
- Bug Fix: Fixed a visual glitch where the pan magazine would briefly flicker during the reload animation.
v1.1a (3/3/2023)[]
Game[]
- Bug Fix: Fixed a bug where the dynamic scaling on the private server welcome message would break when changing languages.
|