Project Lazarus Wiki
Project Lazarus Wiki
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Movement plays a crucial role in Project Lazarus. Mobility dictates the player's ability to evade and outmaneuver zombies. Covering ground more quickly allows the player to put more distance between them and the incoming threat.

Movement speed[]

Player's movement speed is determined by the weapon they carry. Heavier weapons will slow the player down while some weapons might not affect the player's movement speed. The following table lists the base movement speed depending on the weapons, as well as the movement speed when aiming down the sights(ADS).

Weapons Movement Speed ADS Speed
Pistols 100% 80%
Submachine Guns (SMGs) 100% (Except for R0635 95%) 80% (Except for R0635 40%)
Shotguns 100% 80% (Except for USAS-12 40%)
Assault Rifles (ARs)+SA58 OSW 95% 40%
Snipers 95% (Except for Barrett .50cal 80%) 40%
Light Machine Guns (LMGs) 87.5% (Except for M249 SAW 80%) 40%
Ray Gun 100% 80%

Misc:

Knife Animation 60%
Drinking a Perk Cola 90%
Reviving a Downed Player 50%

Stances[]

Stances are a position that the player's character assumes that has the capacity to affect their movement speed depending on wheather they are walking or spriting or other. The following table lists the stances and their modifiers.

Stances Modifiers
Standing/Normal 1.0x
Aiming Depends on the gun
Sprinting 1.5x
Downed If the player is downed their stance multiplier is multiplied by 0.3x


Note:

  • Sprinting has a duration of 4 seconds.
  • Sprints have a cooldown of 0.5, Increased to 2 seconds cooldown if the player sprints all 4 seconds.



Directions[]

Player's movement speed also depends on which direction they are going, depending on they are going forward normally or backpedaling or other. The following table lists the directions and their modifiers.

Directions Modifiers
Straight Forwards (Just holding W) 1.0x
Backpedaling (Holding S+D or S+A) 0.8x
Strafing (Holding W+D or W+A) 0.975x



Weapons Modifiers[]

With the new Pack-a-Punch Update came out a new feature which is weapons modifiers. Weapon modifiers basically gives the player either advantages or disadvantages. The following table lists the weapons and their modifiers.

Weapons Modifiers
Beretta M9 Upgraded Second shot explodes and slows the player on impact if they shot themselves with it. (Null Infusion Module)
Glock 17 Upgraded Increased movement speed by 15%. (EKO Cobra Module)
HK416 Upgraded Tactical reloads grant a fleeting movespeed boost for 3s based on expended ammo. (Tactical Maneuver Module)
USAS-12 Upgraded Kills grant a fleeting movespeed boost for 2s. (Floating Dagger Module)
AUG Upgraded Kills grant a fleeting movespeed boost for 3s. (Adrenaline Module) 
Ray Gun Takes the strongest slow effect if you have multiple - e.g. if the player blasts themselves with the Ray Gun twice, the stronger slow will be applied.



Trivia[]

  • The player's base speed = 14 (roblox movespeed) * currently held weapon mobility.
    • Final movement speed = BaseWalkSpeed * StanceModifier * DirectionModifier * StrongestSlow * StrongestHaste
       
  • "Fleeting" movespeed boosts (e.g. Upgraded HK416, USAS-12, etc) remain at full potency in the first half of duration then decays to zero benefit in the second half.
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