The S&W 500 Update was released on May 1, 2024.
v1.0 (5/1/2024)[]
Game[]
- Bug Fix: Fixed a bug with the camouflage listing display that would cause the UI padding to be inconsistent.
Game Passes[]
- Glock Expansion - New Game Pass
- Added to the game.
Weapons[]
- Weapon Framework
- Added a rate limit for empty click effect.
- Lowered the volume of the third person empty click sound effect.
- Bug Fix: Potentially fixed a critical bug that occurred when attempting to remove the only weapon from a player’s inventory.
- Model update.
- Slide catch now visually engages when the slide is locked back.
- Hammer visually functions.
- Updated reload animations.
- Minor model update.
- Barrel now properly tilts.
- Slide catch now visually engages when the slide is locked back.
- S&W 500 - New Weapon
- Added to the game.
- Added to the Mystery Box.
- Bug Fix: Fixed a bug where the upgraded weapon would not properly have its damage upgraded after 50 kills.
- Glock 37 GAP - New Weapon
- Added to the game.
- Part of the Glock Expansion.
- Glock 47 MOS - New Weapon
- Added to the game.
- Part of the Glock Expansion.
- PaP Name: "Krinkov" -> "Bakunin"
- KPOS G2 - New Weapon
- Added to the game.
- Part of the Glock Expansion.
- Added third person animations.
- Minor model update.
- Reworked first equip animation.
- Cleaned up animation code.
- Added third person animations.
- Minor model update.
- Cleaned up animation code.
- Added third person animations.
- Minor model update.
- Cleaned up animation code.
- Added third person animations.
- Minor model update.
- Cleaned up animation code.
- Fire Time: 0.064s (~940 RPM) -> 0.080s (750 RPM)
- Damage: 140 - 90 -> 155 - 85
- PaP Damage: 200 - 140 -> 220 - 135
- PaP Mag Size: 30 -> 42
- PaP Ammo Reserves: 390 -> 378
- Hip Fire Spread: 3 - 7 -> 2.5 - 5.5
- Raise Time: x1.0 -> x0.85
- Armory Desc: “Full-auto assault rifle. Fast fire rate. Good damage.” -> “Full-auto assault rifle. Good fire rate. Fit for aggression.”
- Added third person animations.
- Minor model update.
- Updated animations.
- Cleaned up animation code.
- Fire Time: 0.064s (~940 RPM) -> ~0.071s (~850 RPM)
- Damage: 110 - 60 -> 140 - 60
- PaP Damage: 160 - 90 -> 180 - 90
- Added third person animations.
- Model update.
- Updated animations.
- Cleaned up animation code.
- Added third person animations.
- Model update.
- Updated animations.
- Cleaned up animation code.
- Added third person animations.
- Model update.
- Cleaned up animation code.
- Gun Kick: 1.15 -> 1.4
- Added third person animations.
- Model update.
- Updated animations.
- Cleaned up animation code.
- Gun Kick: 1.75 -> 1.6
- Added third person animations.
- Model update.
- Updated animations.
- Cleaned up animation code.
- Added third person animations.
- Minor model update.
- Cleaned up animation code.
- Origin Year: 1991 -> 2002
- Updated holo sight rendering method.
- Added third person animations.
- Model update.
- Cleaned up animation code.
- Place of Origin: Belgium -> United States
- Origin Year: 1953 -> 2003
- Fixed a model issue that obstructed the rear sight dots.
- Updated red dot sight rendering method.
- Bug Fix: PaP Ammo Reserves 48 -> 96
Utilities[]
- S&W 500 added to the pool.
v1.0a (5/3/2024)[]
Game[]
- Bug Fix: Fixed a minor issue that occurred when navigating the Store menu too quickly.
Weapons[]
- Bug Fix: Fixed a bug where the player will incorrectly hold the weapon if the inspect animation was canceled at the right time.
- Bug Fix: Fixed a typo where the origin country was misspelled as “Isreal”.
- Bug Fix: Fixed a bug where the initial equip animation would leave the player incorrectly holding the weapon if canceled.
- Cleaned up animation code.
- Bug Fix: Fixed a critical bug that would break the weapon if an empty reload was canceled at the right time.
- Bug Fix: Fixed a minor issue that occurred when swapping weapons at the right time during the reload animation.
- Weapon Framework
- Bug Fix: Fixed a rare bug that occurred when repeatedly trying to revive another player.
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