Upgraded weapons are weapons that have been transformed into better versions of themselves via the Pack-a-Punch machine.
Upgraded weapons have a different name and increased stats. In addition, each weapon also gains a Pack-a-Punch Module that grants unique effects.
The following is a list of all of the upgraded weapons, their unique Pack-a-Punch Modules, and how they compare against their normal versions.
Handguns[]
Beretta M9 vs. Call of the Void[]
Beretta M9 | Call of the Void | |
---|---|---|
Damage | 20 → 20 (Flat) | 1500 (Direct Impact) 2000 → 500 (Splash) |
Range | ∞ | ∞ 3.0 (Splash Radius) |
Multipliers | Head: ×3.5, Torso: ×1.2, Limbs: ×0.85 | Head: ×4.5, Torso: ×1.0, Limbs: ×0.75 |
Magazine Size | 8 | 12 |
Ammunition | 8+80 | 12+96 |
Rate of fire | 600 RPM | 600 RPM (Burst), 400 RPM (Overall) |
Fire Mode | Semi-Automatic | 2-Round Burst |
Pack-a-Punch Module | > Null Infusion Module Converts the weapon to 2-round burst, firing void energy. Second shot explodes and slows on impact. |
B93 Raffica vs. Triumvirate[]
B93 Raffica | Triumvirate | |
---|---|---|
Damage | 100 → 25 | 300 → 100 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×2.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 15 | 30 |
Ammunition | 15+120 | 30+180 |
Rate of fire | ~860 RPM (Burst), ~650 RPM (Overall) | ~860 RPM (Burst), ~650 RPM (Overall) |
Fire Mode | 3-Round Burst | 3-Round Burst |
Pack-a-Punch Module | > Triple Burst Module Every third shot does 150% damage. |
Desert Eagle vs. Hell's Vulture[]
Desert Eagle | Hell's Vulture | |
---|---|---|
Damage | 1000 → 300 | 1300 → 666 |
Range | 8 max → 30 min | 8 max → 30 min |
Multipliers | Head: ×1.5, Torso: ×1.35, Limbs: ×1.0 | Head: ×3.5, Torso: ×1.5, Limbs: ×1.25 |
Magazine Size | 7 | 7 |
Ammunition | 7+84 | 7+126 |
Rate of fire | 300 RPM | 300 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Devil's Seal Module Last bullet in the chamber has reduced spread and does 666% damage. |
Glock 17 vs. Synthetik Polymer[]
Glock 17 | Synthetik Polymer | |
---|---|---|
Damage | 150 → 100 | 300 → 200 |
Range | 17.5 max → 45 min | 17.5 max → 45 min |
Multipliers | Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 17 | 24 |
Ammunition | 17+136 | 24+240 |
Rate of fire | 750 RPM | 750 RPM |
Fire Mode | Semi-Automatic | Fully-Automatic |
Pack-a-Punch Module | > EKO Cobra Module Converts the weapon to full-auto. Increased movement speed by 15%. |
S&W 500 vs. The Gallows[]
S&W 500 | The Gallows | |
---|---|---|
Damage | 1200 → 300 | 1400 → 600 |
Range | 12 max → 35 min | 12 max → 35 min |
Multipliers | Head: ×1.5, Torso: ×1.35, Limbs: ×1.0 | Head: ×3.5, Torso: ×1.35, Limbs: ×1.25 |
Magazine Size | 5 | 5 |
Ammunition | 5+90 | 5+130 |
Rate of fire | ~170 RPM | ~170 RPM |
Fire Mode | Semi-Automatic (Double-Action) | Semi-Automatic (Double-Action) |
Pack-a-Punch Module | > Hangman Module First shot after reloading deals 250% damage if aimed down sights. This bonus is preserved on headshot. |
TEC-9 vs. Torrent[]
TEC-9 | Torrent | |
---|---|---|
Damage | 120 → 60 | 180 → 100 |
Range | 17.5 max → 40 min | 17.5 max → 40 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 20 | 30 |
Ammunition | 20+140 | 30+240 |
Rate of fire | ~940 RPM | ~940 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > 50 Kill Upgrade Module Gain 50% recoil reduction and do 125% damage at 50 kills. |
Glock 37 GAP vs. Stallion[]
Glock 37 GAP | Stallion | |
---|---|---|
Damage | 250 → 140 | 500 → 300 |
Range | 17.5 max → 45 min | 17.5 max → 45 min |
Multipliers | Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 10 | 13 |
Ammunition | 10+140 | 13+234 |
Rate of fire | 600 RPM | 600 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Head Start Module First bullet of the magazine does 250% headshot damage. Increased movement speed by 15%. |
Glock 47 MOS vs. Mustang[]
Glock 47 MOS | Mustang | |
---|---|---|
Damage | 150 → 100 | 300 → 200 |
Range | 17.5 max → 45 min | 17.5 max → 45 min |
Multipliers | Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 22 | 36 |
Ammunition | 22+154 | 36+256 |
Rate of fire | 750 RPM | 750 RPM (Burst), ~530 RPM (Overall) |
Fire Mode | Semi-Automatic | 4-Round Burst |
Pack-a-Punch Module | > Gallop Module Converts the weapon to 4-round burst. Accurate 2-round burst when aiming down sights. |
Submachine Guns[]
JS 9 vs. Jade Serpent[]
JS 9 | Jade Serpent | |
---|---|---|
Damage | 100 → 60 | 140 → 90 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 40 |
Ammunition | 30+120 | 40+200 |
Rate of fire | ~900 RPM | ~900 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Twin Fang Module Shots have a 25% chance of firing twice. |
KEDR-B vs. Cold Blood[]
KEDR-B | Cold Blood | |
---|---|---|
Damage | 100 → 60 | 140 → 90 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 20 | 30 |
Ammunition | 20+120 | 30+210 |
Rate of fire | ~940 RPM | ~940 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Stealth Attack Module First 25% of magazine does 150% damage. |
MP5 vs. Mediator[]
MP5 | Mediator | |
---|---|---|
Damage | 100 → 50 | 140 → 80 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 40 |
Ammunition | 30+120 | 40+200 |
Rate of fire | 750 RPM | 750 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Symphony Module Finishing reloads grants 125% damage for 2.5s. |
TMP vs. Entropy[]
TMP | Entropy | |
---|---|---|
Damage | 100 → 60 | 140 → 90 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 25 | 48 |
Ammunition | 25+25 | 48+288 |
Rate of fire | ~900 RPM | ~1100 RPM (Burst) |
Fire Mode | Fully-Automatic | Auto-Burst |
Pack-a-Punch Module | > Chaos Module Fires in unpredictable bursts. Deals 30%-360% damage. |
UMP45 vs. Undying Wish[]
UMP45 | Undying Wish | |
---|---|---|
Damage | 100 → 60 | 200 → 120 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 25 | 40 |
Ammunition | 25+150 | 40+200 |
Rate of fire | 600 RPM | 600 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Unyielding Module Successive shots increase damage by 2%. |
K1A vs. Kumiho[]
K1A | Kumiho | |
---|---|---|
Damage | 120 → 80 | 190 → 140 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 20 | 30 |
Ammunition | 20+160 | 30+270 |
Rate of fire | 750 RPM | 750 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Sustenance Module Kills partially reload the magazine with bullets that deal 125% damage. |
FAMAE SAF vs. Saccharine Smile[]
FAMAE SAF | Saccharine Smile | |
---|---|---|
Damage | 180 → 60 | 220 → 100 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 40 |
Ammunition | 30+270 | 40+360 |
Rate of fire | 1120 RPM (Burst), ~500 RPM (Overall) | 1120 RPM (Burst), ~580 RPM (Overall) |
Fire Mode | 3-Round Burst | 4-Round Burst |
Pack-a-Punch Module | > False Pretense Module Converts the weapon to 4-round burst. Headshots grant the next burst 180% damage with increased rate of fire. |
Honey Badger vs. Careless Mistake[]
Honey Badger | Careless Mistake | |
---|---|---|
Damage | 120 → 80 | 190 → 140 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 40 |
Ammunition | 30+270 | 40+360 |
Rate of fire | 800 RPM | 800 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Stealth Takedown Module First 25% of magazine deals 175% headshot damage. |
MAC-10 vs. Montague and Capulet[]
MAC-10 | Montague and Capulet | |
---|---|---|
Damage | 100 → 60 | 200 → 80 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 32 | 64 |
Ammunition | 32+299 | 64+640 |
Rate of fire | 1090 RPM | 1090 RPM, 2180 RPM (Overall) |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Star-Crossed Module Hold a weapon in each hand. Reduced accuracy. |
P90 vs. P-Chan[]
P90 | P-Chan | |
---|---|---|
Damage | 85 → 45 | 165 → 100 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 50 | 100 |
Ammunition | 50+350 | 100+500 |
Rate of fire | ~900 RPM | ~900 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > LLENN Module Kills increase damage by 10% for 5s up to 150% damage. |
PM-9 vs. Perpetual Motion[]
PM-9 | Perpetual Motion | |
---|---|---|
Damage | 100 → 60 | 230 → 80 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 25 | 32 |
Ammunition | 25+275 | 32+384 |
Rate of fire | ~1100 RPM | ~1100 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Relentless Module Sprinting partially reloads the magazine and temporarily boosts handling. |
AKS-74U vs. Bakunin[]
AKS-74U | Bakunin | |
---|---|---|
Damage | 120 → 80 | 190 → 140 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 30 |
Ammunition | 30+270 | 30+390 |
Rate of fire | ~705 RPM | ~705 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Anarchy Module Kills grant stacks that increase damage by 10% and fire rate by 5% for 3.5s. Stacks up to 5 times. |
KPOS G2 vs. Knabstrupper[]
KPOS G2 | Knabstrupper | |
---|---|---|
Damage | 110 → 40 | 180 → 110 |
Range | 17.5 max → 45 min | 17.5 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 33 | 42 |
Ammunition | 33+264 | 42+336 |
Rate of fire | 1100 RPM | 1100 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > 100 Kill Upgrade Module Gain increased ammo reserves and do 150% damage at 100 kills. |
R0635 vs. Remorse[]
R0635 | Remorse | |
---|---|---|
Damage | 110 → 40 | 180 → 110 |
Range | 20 max → 45 min | 20 max → 45 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 32 | 40 |
Ammunition | 32+288 | 40+360 |
Rate of fire | 950 RPM | 950 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Kill Clip Module Reloading after a kill grants 140% damage for 5s. |
Assault Rifles[]
M14 vs. Manifest Destiny[]
M14 | Manifest Destiny | |
---|---|---|
Damage | 105 → 80 | 200 → 150 |
Range | 35 max → 57.5 min | 35 max → 57.5 min |
Multipliers | Head: ×3.0, Torso: ×1.25, Limbs: ×1.0 | Head: ×6.0, Torso: ×2.0, Limbs: ×1.0 |
Magazine Size | 8 | 20 |
Ammunition | 8+96 | 20+200 |
Rate of fire | 600 RPM | 600 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Conquest Module First shot after reloading fires a 3-round burst. |
SKS vs. Surgeon's Knife[]
SKS | Surgeon's Knife | |
---|---|---|
Damage | 105 → 80 | 200 → 150 |
Range | 35 max → 57.5 min | 35 max → 57.5 min |
Multipliers | Head: ×3.0, Torso: ×1.25, Limbs: ×1.0 | Head: ×6.0, Torso: ×2.0, Limbs: ×1.0 |
Magazine Size | 8 | 16 |
Ammunition | 8+96 | 16+192 |
Rate of fire | 600 RPM | 600 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Steady Hand Module 75% recoil reduction when aiming down sights. |
AN-94 Abakan vs. Anesthesia[]
AN-94 Abakan | Anesthesia | |
---|---|---|
Damage | 120 → 75 | 180 → 100 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 30 |
Ammunition | 30+120 | 30+270 |
Rate of fire | 1800 RPM (Burst), 720 RPM (Overall) | 1800 RPM (Burst), 600 RPM (Auto) |
Fire Mode | 2-Round Burst | Full-Auto |
Pack-a-Punch Module | > Sharpened Mind Module Converts the weapon to full-auto. Double headshots grant 150% headshot damage for 0.6s. |
AK-47 vs. The Revolution[]
AK-47 | The Revolution | |
---|---|---|
Damage | 165 → 100 | 225 → 150 |
Range | 35 max → 75 min | 35 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 45 |
Ammunition | 30+270 | 45+360 |
Rate of fire | ~550 RPM | ~550 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Lionheart Module Kills permanently increase damage by 1% up to 200% total damage. |
ASM Val vs. Silent Valor[]
ASM Val | Silent Valor | |
---|---|---|
Damage | 165 → 90 | 225 → 120 |
Range | 35 max → 75 min | 35 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 20 | 20 |
Ammunition | 20+260 | 20+380 |
Rate of fire | 900 RPM | 900 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Stealth Attack Module First 25% of magazine does 150% damage. |
AUG A3 vs. Aggression[]
AUG A3 | Aggression | |
---|---|---|
Damage | 155 → 85 | 220 → 135 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 42 |
Ammunition | 30+270 | 42+378 |
Rate of fire | 750 RPM | 750 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Adrenaline Module Kills grant a fleeting movespeed boost for 3s. |
F2000 vs. Fleeting Moment[]
F2000 | Fish of the Deep | |
---|---|---|
Damage | 140 → 60 | 180 → 90 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 45 |
Ammunition | 30+270 | 45+360 |
Rate of fire | ~850 RPM | ~850 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Curse of the Drowned Module While at the bottom half of the magazine, the weapon fires slower and deals 200% damage. Improved mobility while aiming. |
HK416 vs. Hunter-Killer[]
HK416 | Hunter-Killer | |
---|---|---|
Damage | 150 → 100 | 210 → 150 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 40 |
Ammunition | 30+270 | 40+360 |
Rate of fire | 750 RPM | 750 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Tactical Maneuver Module Tactical reloads grant a fleeting movespeed boost for 3s based on expended ammo. |
M16A4 vs. The Institution[]
M16A4 | The Institution | |
---|---|---|
Damage | 150 → 100 | 210 → 150 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 30 |
Ammunition | 30+240 | 30+330 |
Rate of fire | 800 RPM (Burst), ~550 RPM (Overall) | 800 RPM (Burst), ~550 RPM (Overall) |
Fire Mode | 3-Round Burst | 3-Round Burst |
Pack-a-Punch Module | > 50 Kill Upgrade Module Converts the weapon to full-auto with 125% damage at 50 kills. |
Masada vs. The Fortress[]
Masada | The Fortress | |
---|---|---|
Damage | 165 → 100 | 225 → 150 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 35 | 35 |
Ammunition | 35+315 | 35+490 |
Rate of fire | 650 RPM | 650 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Defender Module Shots have a 15% chance of slowing and doing 200% damage. |
SL9SD vs. Deafening Silence[]
SL9SD | Deafening Silence | |
---|---|---|
Damage | 210 → 100 | 500 → 250 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 20 | 30 |
Ammunition | 20+180 | 30+360 |
Rate of fire | 500 RPM | 500 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Stealth Attack Module First 25% of magazine does 150% damage. |
AK-12 vs. The Regime[]
AK-12 | The Regime | |
---|---|---|
Damage | 150 → 100 | 210 → 150 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 45 |
Ammunition | 30+270 | 45+360 |
Rate of fire | ~705 RPM | ~705 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Cold Heart Module Kills grant stacks that increase damage by 5%, up to 200% total damage. Stacks reset upon taking damage. |
M4 SOPMOD II vs. Malevolence[]
M4 SOPMOD II | Malevolence | |
---|---|---|
Damage | 140 → 90 | 200 → 140 |
Range | 30 max → 60 min | 30 max → 60 min |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 30 | 40 |
Ammunition | 30+240 | 40+360 |
Rate of fire | 750 RPM | 750 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Moving Target Module Faster aim down sight and movement while aiming. |
Shotguns[]
Ranger vs. Lone Survivor[]
Ranger | Lone Survivor | |
---|---|---|
Damage | 180 → 30 (×4) (720 → 120) | 520 → 40 (x4) (2080 → 160) |
Range | 5 max → 20 min | 5 max → 20 min |
Multipliers | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×1.5, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 2 | 10 |
Ammunition | 2+38 | 10+180 |
Rate of fire | ~215 RPM | 375 RPM (Burst), ~325 RPM (Overall) |
Fire Mode | Semi-Automatic | 5-Round Burst |
Pack-a-Punch Module | > Madness Module Converts the weapon to 5-round burst. Increased spread. Massively increases ammunition capacity. |
Remington 870 vs. Mortal Reminder[]
Remington 870 | Mortal Reminder | |
---|---|---|
Damage | 310 → 15 (×4) (1240 → 60) | 2250 → 1500 |
Range | 7.5 max → 20 min | 20 max → 50 min |
Multipliers | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×2.25, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 6 | 10 |
Ammunition | 6+54 | 10+60 |
Rate of fire | ~70 RPM | ~70 RPM |
Fire Mode | Pump-Action | Pump-Action |
Pack-a-Punch Module | > Slug Shot Module Fires a single powerful slug instead of pellets. Reloads 2 shells at once. |
Benelli M4 vs. Better Days[]
Benelli M4 | Better Days | |
---|---|---|
Damage | 360 → 15 (×4) (1440 → 60) | 640 → 30 (×4) (2560 → 120) |
Range | 7.5 max → 20 min | 7.5 max → 20 min |
Multipliers | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×2.75, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 8 | 12 |
Ammunition | 8+56 | 12+168 |
Rate of fire | 300 RPM | 300 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Better Tomorrow Module First shot after reloading has increased range and tighter spread. Reloads 4 shells at once. |
"Less Lethal" CQB vs. Blunt Force Trauma[]
"Less Lethal" CQB | Blunt Force Trauma | |
---|---|---|
Damage | 410 → 10 (×6) (2460 → 60) (Direct Impact) | 640 → 15 (×6) (3840 → 90) (Direct Impact) 1536 (Direct Impact) (Bean Bag) |
Range | 5 max → 15 min | 5 max → 15 min ∞ (Parabolic) (Bean Bag) |
Multipliers | Head: ×1.5, Torso: ×1.0, Limbs: ×0.8 | Head: ×2.75, Torso: ×1.0, Limbs: ×0.8 Head: ×4.5, Torso: ×1.0, Limbs: ×0.8 (Bean Bag) |
Magazine Size | 7 | 7 |
Ammunition | 7+56 | 7+175 |
Rate of fire | ~83 RPM | ~83 RPM |
Fire Mode | Pump-Action | Pump-Action |
Pack-a-Punch Module | > Use of Force Module Deal 500% damage against stunned. First shot fires a bean bag round that stuns on impact. |
M26 MASS vs. Machete[]
M26 MASS | Machete | |
---|---|---|
Damage | 360 → 15 (×4) (1440 → 60) | 620 → 60 (×6) (3720 → 360) |
Range | 5 max → 20 min | 5 max → 25 min |
Multipliers | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×2.75, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 5 | 7 |
Ammunition | 5+60 | 7+175 |
Rate of fire | ~110 RPM | ~110 RPM |
Fire Mode | Straight Pull Bolt-Action | Straight Pull Bolt-Action |
Pack-a-Punch Module | > Flechette Module Fires flechette rounds filled with small darts for much better penetration. |
Super-Shorty vs. Showstopper[]
Super-Shorty | Showstopper | |
---|---|---|
Damage | 400 → 15 (×4) (1600 → 60) | 2600 → 1200 3200 → 2400 (Splash) |
Range | 5 max → 20 min | 5 max → 20 min 1.5 (Splash Radius) |
Multipliers | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×2.25, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 3 | 3 |
Ammunition | 3+66 | 3+72 |
Rate of fire | ~60 RPM | ~60 RPM |
Fire Mode | Pump-Action | Pump-Action |
Pack-a-Punch Module | > FRAG-12 Module Fires a single explosive slug instead of pellets. |
TS12 vs. Tempus Volat[]
TS12 | Tempus Volat | |
---|---|---|
Damage | 350 → 10 (×4) (1400 → 40) | 520 → 20 (×6) (3120 → 120) |
Range | 7.5 max → 20 min | 7.5 max → 20 min |
Multipliers | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×1.5, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 15 | 24 |
Ammunition | 15+90 | 24+216 |
Rate of fire | 420 RPM, ~244 RPM (Overall) | 420 RPM, ~290 RPM (Overall) |
Fire Mode | Semi-Automatic (5-Round Rechamber) | Fully-Automatic (8-Round Rechamber) |
Pack-a-Punch Module | > Hora Fugit Module Converts the weapon to full-auto. Fires birdshot for increased pellet count. Reload 2 shells at once. |
USAS-12 vs. Usurper[]
USAS-12 | Usurper | |
---|---|---|
Damage | 320 → 15 (×4) (1280 → 60) | 600 → 30 (×4) (2400 → 120) |
Range | 7.5 max → 20 min | 7.5 max → 20 min |
Multipliers | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×1.5, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 10 | 20 |
Ammunition | 10+60 | 20+160 |
Rate of fire | 400 RPM | 400 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Floating Dagger Module Kills grant a fleeting movespeed boost for 2s. Every 4 kills grant a 150% damage buff for 5s. |
Snipers[]
AWP vs. Arctic Wisp[]
AWP | Arctic Wisp | |
---|---|---|
Damage | 500 → 500 (Flat) | 1000 → 1000 (Flat) |
Range | ∞ | ∞ |
Multipliers | Head: ×12.5, Torso: ×1.5, Limbs: ×1.2 | Head: ×12.5, Torso: ×3.0, Limbs: ×1.75 |
Magazine Size | 5 | 8 |
Ammunition | 5+45 | 8+72 |
Rate of fire | ~55 RPM | ~55 RPM |
Fire Mode | Bolt-Action | Bolt-Action |
Pack-a-Punch Module | > Quick Scope Module Firing right after aiming down sights does 175% damage. Headshots trigger air horns. |
Barrett .50cal vs. Yoko-Lagann[]
Barrett .50cal | Yoko-Lagann | |
---|---|---|
Damage | 650 → 650 (Flat) | 1200 → 1200 (Flat) 2500 → 2000 (Splash) |
Range | ∞ | ∞ 1.5 (Splash Radius) |
Multipliers | Head: ×10.0, Torso: ×1.5, Limbs: ×1.2 | Head: ×12.5, Torso: ×3.0, Limbs: ×1.75 |
Magazine Size | 5 | 10 |
Ammunition | 5+45 | 10+80 |
Rate of fire | 80 RPM | 80 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Littner Anti-Material Module Shooting while stationary fires anti-material rounds that explode and penetrate. |
Dragunov SVU vs. Gaze of the Dragon[]
Dragunov SVU | Gaze of the Dragon | |
---|---|---|
Damage | 300 → 300 (Flat) | 1000 → 1000 (Flat) |
Range | ∞ | ∞ |
Multipliers | Head: ×10.0, Torso: ×1.5, Limbs: ×1.2 | Head: ×10.0, Torso: ×3.0, Limbs: ×1.75 |
Magazine Size | 10 | 10 |
Ammunition | 10+40 | 10+80 |
Rate of fire | 240 RPM | 240 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Multi Headshot Module Hitting two headshots with one bullet chambers another round. |
MSSR vs. Misery[]
MSSR | Misery | |
---|---|---|
Damage | 210 → 210 (Flat) | 500 → 500 (Flat) |
Range | ∞ | ∞ |
Multipliers | Head: ×7.5, Torso: ×1.5, Limbs: ×1.0 | Head: ×10.0, Torso: ×3.0, Limbs: ×1.0 |
Magazine Size | 20 | 30 |
Ammunition | 20+120 | 30+270 |
Rate of fire | 300 RPM | 300 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Despair Module Permanently gain 10% fire rate every 10 kills. |
Battle Rifles[]
SA58 OSW vs. Sweet Sorrow[]
SA58 OSW | Sweet Sorrow | |
---|---|---|
Damage | 120 → 80 | 200 → 140 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×6.0, Torso: ×1.5, Limbs: ×1.0 | Head: ×7.5, Torso: ×1.5, Limbs: ×1.0 |
Magazine Size | 20 | 30 |
Ammunition | 20+140 | 30+210 |
Rate of fire | 500 RPM | 500 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Emptiness Module 150% fire rate for the last 35% of the magazine. |
G3A3 vs. Great Dane[]
G3A3 | Great Dane | |
---|---|---|
Damage | 260 → 150 | 360 → 250 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×6.0, Torso: ×1.5, Limbs: ×1.0 | Head: ×7.5, Torso: ×1.5, Limbs: ×1.0 |
Magazine Size | 20 | 20 |
Ammunition | 20+180 | 20+380 |
Rate of fire | 500 RPM | 500 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Sighthound Module Deals 160% damage while aimed down sights. Fires full-auto from the hip. |
Kentucky Long Rifle vs. Concord Hymn[]
Kentucky Long Rifle | Concord Hymn | |
---|---|---|
Damage | 650 → 400 | 1200 → 650 |
Range | 40 max → 60 min | 40 max → 60 min |
Multipliers | Head: ×10.0, Torso: ×3.5, Limbs: ×1.0 | Head: ×12.5, Torso: ×4.5, Limbs: ×1.75 |
Magazine Size | 1 | 1 |
Ammunition | 1+76 | 1+96 |
Rate of fire | N/A | N/A |
Fire Mode | Single-Shot | Single-Shot |
Pack-a-Punch Module | > Black Powder Module Hitting a shot grants the next bullet 150% damage. Increased to 350% after a headshot. |
MCX-SPEAR vs. Lance of Longinus[]
MCX-SPEAR | Lance of Longinus | |
---|---|---|
Damage | 180 → 150 | 240 → 200 |
Range | 40 max → 75 min | 40 max → 75 min |
Multipliers | Head: ×6.0, Torso: ×1.5, Limbs: ×1.0 | Head: ×7.5, Torso: ×1.5, Limbs: ×1.0 |
Magazine Size | 20 | 20 |
Ammunition | 20+260 | 20+340 |
Rate of fire | 540 RPM | 540 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Spearhead Module First shot of each burst has increased penetration and deals 250% damage. |
Light Machine Guns[]
DP-27 vs. Tachanka's Pride[]
DP-27 | Tachanka's Pride | |
---|---|---|
Damage | 190 → 150 | 225 → 190 |
Range | 25 max → 60 min | 25 max → 60 min |
Multipliers | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 47 | 70 |
Ammunition | 47+564 | 70+700 |
Rate of fire | ~545 RPM | ~545 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Lordship Module Aiming while stationary mounts the LMG. Does 150% damage with 40% recoil reduction while mounted. |
M249 SAW vs. Chainsaw[]
M249 SAW | Chainsaw | |
---|---|---|
Damage | 220 → 110 | 350 → 200 |
Range | 25 max → 60 min | 25 max → 60 min |
Multipliers | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 100 | 150 |
Ammunition | 100+500 | 150+600 |
Rate of fire | ~670 RPM | ~670 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Frenzy Module Kills increase fire rate to 125% for 1s. |
RPD vs. Demolisher[]
RPD | Demolisher | |
---|---|---|
Damage | 140 → 100 | 200 → 140 |
Range | 25 max → 60 min | 25 max → 60 min |
Multipliers | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 100 | 125 |
Ammunition | 100+500 | 125+625 |
Rate of fire | 650 RPM | 650 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Scrapper Module Kills have a 20% chance of returning up to 10 ammo to reserves. |
SCAR-HAMR vs. Sledgehammer[]
SCAR-HAMR | Sledgehammer | |
---|---|---|
Damage | 190 → 120 | 250 → 190 |
Range | 25 max → 60 min | 25 max → 60 min |
Multipliers | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 50 | 100 |
Ammunition | 50+600 | 100+800 |
Rate of fire | ~625 RPM | ~625 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Battle Scars Module 150% fire rate for the first 7 rounds of each burst. |
RPK-74 vs. Resonance[]
RPK-74 | Resonance | |
---|---|---|
Damage | 195 → 100 | 240 → 140 |
Range | 25 max → 60 min | 25 max → 60 min |
Multipliers | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 45 | 75 |
Ammunition | 45+585 | 75+825 |
Rate of fire | 600 RPM | 600 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Kill Tally Module Kills grant stacks that increase damage by 10% until stowing or reloading. Stacks up to 10 times. |
Launchers[]
Carl-Gustaf M2 vs. Good Intentions[]
Carl-Gustaf M2 | Good Intentions | |
---|---|---|
Damage | 2000 (Direct Impact) 2500 → 1000 (Splash) |
2000 (Direct Impact) 5000 → 2000 (Splash) |
Range | ∞ 5.0 (Splash Radius) |
∞ 5.0 (Splash Radius) |
Multipliers | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 1 | 6 |
Ammunition | 1+20 | 6+42 |
Rate of fire | N/A | 150 RPM |
Fire Mode | Single-Shot | Fully-Automatic |
Pack-a-Punch Module | > Hellfire Module Converts the weapon to full-auto. Reduced spread. Reloads all rounds at once. |
Crossbow vs. Phantom Crucifix[]
Crossbow | Phantom Crucifix | |
---|---|---|
Damage | 750 (Direct Impact) | 1500 (Direct Impact) 3000 (Broadhead Bolt) |
Range | ∞ (Parabolic) | ∞ (Parabolic) |
Multipliers | Head: ×10.0, Torso: ×1.5, Limbs: ×1.2 | Head: ×12.5, Torso: ×3.0, Limbs: ×1.75 |
Magazine Size | 1 | 1 |
Ammunition | 1+60 | 1+96 |
Rate of fire | N/A | N/A |
Fire Mode | Single-Shot | Single-Shot |
Pack-a-Punch Module | > Headhunter Module Headshot kills permanently increase headshot damage by 0.50%. Stacks infinitely. Upgrade to broadhead bolts at 100 headshot kills. |
MGL-LTL Anti-Riot vs. Martial Law[]
MGL-LTL Anti-Riot | Martial Law | |
---|---|---|
Damage | 700 (Direct Impact) | 3500 (Direct Impact) 3500 (×12) (42000) (Rubber Balls) |
Range | ∞ (Parabolic) | ∞ (Parabolic) |
Multipliers | Head: ×5.0, Torso: ×1.0, Limbs: ×0.8 | Head: ×6.0, Torso: ×1.0, Limbs: ×0.8 |
Magazine Size | 6 | 6 |
Ammunition | 6+54 | 6+96 |
Rate of fire | 240 RPM | 240 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Excessive Force Module Deal 500% damage against stunned. Last shot fires a crowd dispersal rubber balls round. |
Milkor MGL Mk 1 vs. Mea Culpa[]
Milkor MGL Mk 1 | Mea Culpa | |
---|---|---|
Damage | 550 (Direct Impact) 2000 → 1200 (Splash) |
5000 (Direct Impact) 4000 → 2500 (Splash) 4000 → 1500 (Aftershock Splash) |
Range | ∞ 3.0 (Splash Radius) ~3.3 (Arming Distance) |
∞ 3.0 (Splash Radius) 2.0 (Aftershock Splash Radius) ~3.3 (Arming Distance) |
Multipliers | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 6 | 6 |
Ammunition | 6+18 | 6+48 |
Rate of fire | 240 RPM | 240 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Aftershock Module Grenades also trigger a delayed secondary explosion. |
Nail Gun vs. Renovator[]
Nail Gun | Renovator | |
---|---|---|
Damage | 250 (Direct Impact) | 350 (Direct Impact) 1450 → 600 (Splash) 20000 → 4000 (Super Splash) |
Range | ∞ (Parabolic) | ∞ (Parabolic) ~0.4 (Splash Radius) 1.5 (Super Splash Radius) |
Multipliers | Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×5.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 20 | 24 |
Ammunition | 20+180 | 24+360 |
Rate of fire | 500 RPM | 500 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Deconstruction Module Nails detonate after a delay. Stacking 7 nails causes a more powerful detonation. |
Wonder Weapons[]
Ray Gun vs. Iscariot's Kiss[]
Ray Gun | Iscariot's Kiss | |
---|---|---|
Damage | 1000 (Direct) 1500 → 300 (Splash) |
1000 (Direct) 2000 → 300 (Splash) |
Range | ∞ 1.6 (Splash Radius) |
∞ 1.6 (Splash Radius) |
Multipliers | Head: ×4.25, Torso: ×1, Limbs: ×0.8 | Head: ×4.25, Torso: ×1, Limbs: ×0.8 |
Magazine Size | 20 | 40 |
Ammunition | 20+160 | 40+160 |
Rate of fire | ~180 RPM | ~180 RPM |
Fire Mode | Fully-Automatic | Fully-Automatic |
Pack-a-Punch Module | > Ruiner Module Splash deals 25% of the targets max health as bonus damage. |
Frostbite vs. Absolute Zero[]
Frostbite | Absolute Zero | |
---|---|---|
Damage | 50% Current Health (Direct Impact) 2400 + 60% Max Health (Splash) |
100% Maximum Health (Direct Impact) 100% Maximum Health (Splash) |
Range | ∞ 6.9 (Splash Radius) |
∞ 6.9 (Splash Radius) |
Multipliers | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 | Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 |
Magazine Size | 6 | 6 |
Ammunition | 6+36 | 6+48 |
Rate of fire | 150 RPM | 150 RPM |
Fire Mode | Semi-Automatic | Semi-Automatic |
Pack-a-Punch Module | > Black Ice Module Enhanced freeze. |
Trivia[]
- Upgraded weapons have a red and black color scheme with a neon glow.
- The Call of the Void, the upgraded version of the Beretta M9, has a purple and black color scheme instead.
- The Absolute Zero, the upgraded version of the Frostbite, has a blue and black color scheme instead.
- Many Pack-a-Punch Modules are inspired by the weapons of the indie rogue-lite game SYNTHETIK.
- The name of the upgraded Glock 17, "Synthetik Polymer", is a direct reference to the game.
- The Yoko-Lagann, the upgraded Barrett .50cal, functions similarly to the weapon of the same name in SYNTHETIK.
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