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Upgraded weapons are weapons that have been transformed into better versions of themselves via the Pack-a-Punch machine.

Upgraded weapons have a different name and increased stats. In addition, each weapon also gains a Pack-a-Punch Module that grants unique effects.

The following is a list of all of the upgraded weapons, their unique Pack-a-Punch Modules, and how they compare against their normal versions.

Handguns[]

Beretta M9 vs. Call of the Void[]

Beretta M9 Call of the Void
Beretta M9 Hip
Beretta M9 PaP Hip
Damage 20 → 20 (Flat) 1500 (Direct Impact)
2000 → 500 (Splash)
Range
3.0 (Splash Radius)
Beretta M9 Damage
Beretta M9 PaP Damage
Multipliers Head: ×3.5, Torso: ×1.2, Limbs: ×0.85 Head: ×4.5, Torso: ×1.0, Limbs: ×0.75
Magazine Size 8 12
Ammunition 8+80 12+96
Rate of fire 600 RPM 600 RPM (Burst), 400 RPM (Overall)
Fire Mode Semi-Automatic 2-Round Burst
Pack-a-Punch Module > Null Infusion Module
Converts the weapon to 2-round burst, firing void energy. Second shot explodes and slows on impact.

B93 Raffica vs. Triumvirate[]

B93 Raffica Triumvirate
B93 Raffica Hip
B93 Raffica PaP Hip
Damage 100 → 25 300 → 100
Range 20 max → 45 min 20 max → 45 min
B93 Raffica Damage
B93 Raffica PaP Damage
Multipliers Head: ×2.0, Torso: ×1.0, Limbs: ×1.0 Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size 15 30
Ammunition 15+120 30+180
Rate of fire ~860 RPM (Burst), ~650 RPM (Overall) ~860 RPM (Burst), ~650 RPM (Overall)
Fire Mode 3-Round Burst 3-Round Burst
Pack-a-Punch Module > Triple Burst Module
Every third shot does 150% damage.

Desert Eagle vs. Hell's Vulture[]

Desert Eagle Hell's Vulture
Desert Eagle Hip
Desert Eagle PaP Hip
Damage 1000 → 300 1300 → 666
Range 8 max → 30 min 8 max → 30 min
Desert Eagle Damage
Desert Eagle PaP Damage
Multipliers Head: ×1.5, Torso: ×1.35, Limbs: ×1.0 Head: ×3.5, Torso: ×1.5, Limbs: ×1.25
Magazine Size 7 7
Ammunition 7+84 7+126
Rate of fire 300 RPM 300 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Devil's Seal Module
Last bullet in the chamber has reduced spread and does 666% damage.

Glock 17 vs. Synthetik Polymer[]

Glock 17 Synthetik Polymer
Glock 17 Hip
Glock 17 PaP Hip
Damage 150 → 100 300 → 200
Range 17.5 max → 45 min 17.5 max → 45 min
Glock 17 Damage
Glock 17 PaP Damage
Multipliers Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size 17 24
Ammunition 17+136 24+240
Rate of fire 750 RPM 750 RPM
Fire Mode Semi-Automatic Fully-Automatic
Pack-a-Punch Module > EKO Cobra Module
Converts the weapon to full-auto. Increased movement speed by 15%.

S&W 500 vs. The Gallows[]

S&W 500 The Gallows
S&W 500 Hip
S&W 500 PaP Hip
Damage 1200 → 300 1400 → 600
Range 12 max → 35 min 12 max → 35 min
S&W 500 Damage
S&W 500 PaP Damage
Multipliers Head: ×1.5, Torso: ×1.35, Limbs: ×1.0 Head: ×3.5, Torso: ×1.35, Limbs: ×1.25
Magazine Size 5 5
Ammunition 5+90 5+130
Rate of fire ~170 RPM ~170 RPM
Fire Mode Semi-Automatic (Double-Action) Semi-Automatic (Double-Action)
Pack-a-Punch Module > Hangman Module
First shot after reloading deals 250% damage if aimed down sights. This bonus is preserved on headshot.

TEC-9 vs. Torrent[]

TEC-9 Torrent
TEC-9 Hip
TEC-9 PaP Hip
Damage 120 → 60 180 → 100
Range 17.5 max → 40 min 17.5 max → 40 min
TEC-9 Damage
TEC-9 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 20 30
Ammunition 20+140 30+240
Rate of fire ~940 RPM ~940 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > 50 Kill Upgrade Module
Gain 50% recoil reduction and do 125% damage at 50 kills.

Glock 37 GAP vs. Stallion[]

Glock 37 GAP Stallion
Glock 37 GAP Hip
Glock 37 GAP PaP Hip
Damage 250 → 140 500 → 300
Range 17.5 max → 45 min 17.5 max → 45 min
Glock 37 GAP Damage
Glock 37 GAP PaP Damage
Multipliers Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size 10 13
Ammunition 10+140 13+234
Rate of fire 600 RPM 600 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Head Start Module
First bullet of the magazine does 250% headshot damage. Increased movement speed by 15%.

Glock 47 MOS vs. Mustang[]

Glock 47 MOS Mustang
Glock 47 MOS Hip
Glock 47 MOS PaP Hip
Damage 150 → 100 300 → 200
Range 17.5 max → 45 min 17.5 max → 45 min
Glock 47 MOS Damage
Glock 47 MOS PaP Damage
Multipliers Head: ×3.5, Torso: ×1.0, Limbs: ×1.0 Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size 22 36
Ammunition 22+154 36+256
Rate of fire 750 RPM 750 RPM (Burst), ~530 RPM (Overall)
Fire Mode Semi-Automatic 4-Round Burst
Pack-a-Punch Module > Gallop Module
Converts the weapon to 4-round burst. Accurate 2-round burst when aiming down sights.

Submachine Guns[]

JS 9 vs. Jade Serpent[]

JS 9 Jade Serpent
JS 9 Hip
JS 9 PaP Hip
Damage 100 → 60 140 → 90
Range 20 max → 45 min 20 max → 45 min
JS 9 Damage
JS 9 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 40
Ammunition 30+120 40+200
Rate of fire ~900 RPM ~900 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Twin Fang Module
Shots have a 25% chance of firing twice.

KEDR-B vs. Cold Blood[]

KEDR-B Cold Blood
KEDR-B Hip
KEDR-B PaP Hip
Damage 100 → 60 140 → 90
Range 20 max → 45 min 20 max → 45 min
KEDR-B Damage
KEDR-B PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 20 30
Ammunition 20+120 30+210
Rate of fire ~940 RPM ~940 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Stealth Attack Module
First 25% of magazine does 150% damage.

MP5 vs. Mediator[]

MP5 Mediator
MP5 Hip
MP5 PaP Hip
Damage 100 → 50 140 → 80
Range 20 max → 45 min 20 max → 45 min
MP5 Damage
MP5 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 40
Ammunition 30+120 40+200
Rate of fire 750 RPM 750 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Symphony Module
Finishing reloads grants 125% damage for 2.5s.

TMP vs. Entropy[]

TMP Entropy
TMP Hip
TMP PaP Hip
Damage 100 → 60 140 → 90
Range 20 max → 45 min 20 max → 45 min
TMP Damage
TMP PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 25 48
Ammunition 25+25 48+288
Rate of fire ~900 RPM ~1100 RPM (Burst)
Fire Mode Fully-Automatic Auto-Burst
Pack-a-Punch Module > Chaos Module
Fires in unpredictable bursts. Deals 30%-360% damage.

UMP45 vs. Undying Wish[]

UMP45 Undying Wish
UMP45 Hip
UMP45 PaP Hip
Damage 100 → 60 200 → 120
Range 20 max → 45 min 20 max → 45 min
UMP45 Damage
UMP45 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 25 40
Ammunition 25+150 40+200
Rate of fire 600 RPM 600 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Unyielding Module
Successive shots increase damage by 2%.

K1A vs. Kumiho[]

K1A Kumiho
K1A Hip
K1A PaP Hip
Damage 120 → 80 190 → 140
Range 20 max → 45 min 20 max → 45 min
K1A Damage
K1A PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 20 30
Ammunition 20+160 30+270
Rate of fire 750 RPM 750 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Sustenance Module
Kills partially reload the magazine with bullets that deal 125% damage.

FAMAE SAF vs. Saccharine Smile[]

FAMAE SAF Saccharine Smile
FAMAE SAF Hip
FAMAE SAF PaP Hip
Damage 180 → 60 220 → 100
Range 20 max → 45 min 20 max → 45 min
FAMAE SAF Damage
FAMAE SAF PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 40
Ammunition 30+270 40+360
Rate of fire 1120 RPM (Burst), ~500 RPM (Overall) 1120 RPM (Burst), ~580 RPM (Overall)
Fire Mode 3-Round Burst 4-Round Burst
Pack-a-Punch Module > False Pretense Module
Converts the weapon to 4-round burst. Headshots grant the next burst 180% damage with increased rate of fire.

Honey Badger vs. Careless Mistake[]

Honey Badger Careless Mistake
Honey Badger Hip
Honey Badger PaP Hip
Damage 120 → 80 190 → 140
Range 20 max → 45 min 20 max → 45 min
Honey Badger Damage
Honey Badger PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 40
Ammunition 30+270 40+360
Rate of fire 800 RPM 800 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Stealth Takedown Module
First 25% of magazine deals 175% headshot damage.

MAC-10 vs. Montague and Capulet[]

MAC-10 Montague and Capulet
MAC-10 Hip
MAC-10 PaP Hip
Damage 100 → 60 200 → 80
Range 20 max → 45 min 20 max → 45 min
MAC-10 Damage
MAC-10 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 32 64
Ammunition 32+299 64+640
Rate of fire 1090 RPM 1090 RPM, 2180 RPM (Overall)
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Star-Crossed Module
Hold a weapon in each hand. Reduced accuracy.

P90 vs. P-Chan[]

P90 P-Chan
P90 Hip
P90 PaP Hip
Damage 85 → 45 165 → 100
Range 20 max → 45 min 20 max → 45 min
P90 Damage
P90 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 50 100
Ammunition 50+350 100+500
Rate of fire ~900 RPM ~900 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > LLENN Module
Kills increase damage by 10% for 5s up to 150% damage.

PM-9 vs. Perpetual Motion[]

PM-9 Perpetual Motion
PM-9 Hip
PM-9 PaP Hip
Damage 100 → 60 230 → 80
Range 20 max → 45 min 20 max → 45 min
PM-9 Damage
PM-9 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 25 32
Ammunition 25+275 32+384
Rate of fire ~1100 RPM ~1100 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Relentless Module
Sprinting partially reloads the magazine and temporarily boosts handling.

AKS-74U vs. Bakunin[]

AKS-74U Bakunin
AKS-74U Hip
AKS-74U PaP Hip
Damage 120 → 80 190 → 140
Range 20 max → 45 min 20 max → 45 min
AKS-74U Damage
AKS-74U PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 30
Ammunition 30+270 30+390
Rate of fire ~705 RPM ~705 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Anarchy Module
Kills grant stacks that increase damage by 10% and fire rate by 5% for 3.5s. Stacks up to 5 times.

KPOS G2 vs. Knabstrupper[]

KPOS G2 Knabstrupper
KPOS G2 Hip
KPOS G2 PaP Hip
Damage 110 → 40 180 → 110
Range 17.5 max → 45 min 17.5 max → 45 min
KPOS G2 Damage
KPOS G2 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 33 42
Ammunition 33+264 42+336
Rate of fire 1100 RPM 1100 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > 100 Kill Upgrade Module
Gain increased ammo reserves and do 150% damage at 100 kills.

R0635 vs. Remorse[]

R0635 Remorse
R0635 Hip
R0635 PaP Hip
Damage 110 → 40 180 → 110
Range 20 max → 45 min 20 max → 45 min
R0635 Damage
R0635 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 32 40
Ammunition 32+288 40+360
Rate of fire 950 RPM 950 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Kill Clip Module
Reloading after a kill grants 140% damage for 5s.

Assault Rifles[]

M14 vs. Manifest Destiny[]

M14 Manifest Destiny
M14 Hip
M14 PaP Hip
Damage 105 → 80 200 → 150
Range 35 max → 57.5 min 35 max → 57.5 min
M14 Damage
M14 PaP Damage
Multipliers Head: ×3.0, Torso: ×1.25, Limbs: ×1.0 Head: ×6.0, Torso: ×2.0, Limbs: ×1.0
Magazine Size 8 20
Ammunition 8+96 20+200
Rate of fire 600 RPM 600 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Conquest Module
First shot after reloading fires a 3-round burst.

SKS vs. Surgeon's Knife[]

SKS Surgeon's Knife
SKS Hip
SKS PaP Hip
Damage 105 → 80 200 → 150
Range 35 max → 57.5 min 35 max → 57.5 min
SKS Damage
SKS PaP Damage
Multipliers Head: ×3.0, Torso: ×1.25, Limbs: ×1.0 Head: ×6.0, Torso: ×2.0, Limbs: ×1.0
Magazine Size 8 16
Ammunition 8+96 16+192
Rate of fire 600 RPM 600 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Steady Hand Module
75% recoil reduction when aiming down sights.

AN-94 Abakan vs. Anesthesia[]

AN-94 Abakan Anesthesia
AN-94 Abakan Hip
AN-94 Abakan PaP Hip
Damage 120 → 75 180 → 100
Range 40 max → 75 min 40 max → 75 min
AN-94 Abakan Damage
AN-94 Abakan PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 30
Ammunition 30+120 30+270
Rate of fire 1800 RPM (Burst), 720 RPM (Overall) 1800 RPM (Burst), 600 RPM (Auto)
Fire Mode 2-Round Burst Full-Auto
Pack-a-Punch Module > Sharpened Mind Module
Converts the weapon to full-auto. Double headshots grant 150% headshot damage for 0.6s.

AK-47 vs. The Revolution[]

AK-47 The Revolution
AK-47 Hip
AK-47 PaP Hip
Damage 165 → 100 225 → 150
Range 35 max → 75 min 35 max → 75 min
AK-47 Damage
AK-47 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 45
Ammunition 30+270 45+360
Rate of fire ~550 RPM ~550 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Lionheart Module
Kills permanently increase damage by 1% up to 200% total damage.

ASM Val vs. Silent Valor[]

ASM Val Silent Valor
ASM Val Hip
ASM Val PaP Hip
Damage 165 → 90 225 → 120
Range 35 max → 75 min 35 max → 75 min
ASM Val Damage
ASM Val PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 20 20
Ammunition 20+260 20+380
Rate of fire 900 RPM 900 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Stealth Attack Module
First 25% of magazine does 150% damage.

AUG A3 vs. Aggression[]

AUG A3 Aggression
AUG A3 Hip
AUG A3 PaP Hip
Damage 155 → 85 220 → 135
Range 40 max → 75 min 40 max → 75 min
AUG A3 Damage
AUG A3 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 42
Ammunition 30+270 42+378
Rate of fire 750 RPM 750 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Adrenaline Module
Kills grant a fleeting movespeed boost for 3s.

F2000 vs. Fleeting Moment[]

F2000 Fish of the Deep
F2000 Hip
F2000 PaP Hip
Damage 140 → 60 180 → 90
Range 40 max → 75 min 40 max → 75 min
F2000 Damage
F2000 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 45
Ammunition 30+270 45+360
Rate of fire ~850 RPM ~850 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Curse of the Drowned Module
While at the bottom half of the magazine, the weapon fires slower and deals 200% damage. Improved mobility while aiming.

HK416 vs. Hunter-Killer[]

HK416 Hunter-Killer
HK416 Hip
HK416 PaP Hip
Damage 150 → 100 210 → 150
Range 40 max → 75 min 40 max → 75 min
HK416 Damage
HK416 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 40
Ammunition 30+270 40+360
Rate of fire 750 RPM 750 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Tactical Maneuver Module
Tactical reloads grant a fleeting movespeed boost for 3s based on expended ammo.

M16A4 vs. The Institution[]

M16A4 The Institution
M16A4 Hip
M16A4 PaP Hip
Damage 150 → 100 210 → 150
Range 40 max → 75 min 40 max → 75 min
M16A4 Damage
M16A4 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 30
Ammunition 30+240 30+330
Rate of fire 800 RPM (Burst), ~550 RPM (Overall) 800 RPM (Burst), ~550 RPM (Overall)
Fire Mode 3-Round Burst 3-Round Burst
Pack-a-Punch Module > 50 Kill Upgrade Module
Converts the weapon to full-auto with 125% damage at 50 kills.

Masada vs. The Fortress[]

Masada The Fortress
Masada Hip
Masada PaP Hip
Damage 165 → 100 225 → 150
Range 40 max → 75 min 40 max → 75 min
Masada Damage
Masada PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 35 35
Ammunition 35+315 35+490
Rate of fire 650 RPM 650 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Defender Module
Shots have a 15% chance of slowing and doing 200% damage.

SL9SD vs. Deafening Silence[]

SL9SD Deafening Silence
SL9SD Hip
SL9SD PaP Hip
Damage 210 → 100 500 → 250
Range 40 max → 75 min 40 max → 75 min
SL9SD Damage
SL9SD PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 20 30
Ammunition 20+180 30+360
Rate of fire 500 RPM 500 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Stealth Attack Module
First 25% of magazine does 150% damage.

AK-12 vs. The Regime[]

AK-12 The Regime
AK-12 Hip
AK-12 PaP Hip
Damage 150 → 100 210 → 150
Range 40 max → 75 min 40 max → 75 min
AK-12 Damage
AK-12 PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 45
Ammunition 30+270 45+360
Rate of fire ~705 RPM ~705 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Cold Heart Module
Kills grant stacks that increase damage by 5%, up to 200% total damage. Stacks reset upon taking damage.

M4 SOPMOD II vs. Malevolence[]

M4 SOPMOD II Malevolence
M4 SOPMOD II Hip
M4 SOPMOD II PaP Hip
Damage 140 → 90 200 → 140
Range 30 max → 60 min 30 max → 60 min
M4 SOPMOD II Damage
M4 SOPMOD II PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 30 40
Ammunition 30+240 40+360
Rate of fire 750 RPM 750 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Moving Target Module
Faster aim down sight and movement while aiming.

Shotguns[]

Ranger vs. Lone Survivor[]

Ranger Lone Survivor
Ranger Hip
Ranger PaP Hip
Damage 180 → 30 (×4) (720 → 120) 520 → 40 (x4) (2080 → 160)
Range 5 max → 20 min 5 max → 20 min
Ranger Damage
Ranger PaP Damage
Multipliers Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 Head: ×1.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size 2 10
Ammunition 2+38 10+180
Rate of fire ~215 RPM 375 RPM (Burst), ~325 RPM (Overall)
Fire Mode Semi-Automatic 5-Round Burst
Pack-a-Punch Module > Madness Module
Converts the weapon to 5-round burst. Increased spread. Massively increases ammunition capacity.

Remington 870 vs. Mortal Reminder[]

Remington 870 Mortal Reminder
Remington 870 Hip
Remington 870 PaP Hip
Damage 310 → 15 (×4) (1240 → 60) 2250 → 1500
Range 7.5 max → 20 min 20 max → 50 min
Remington 870 Damage
Remington 870 PaP Damage
Multipliers Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 Head: ×2.25, Torso: ×1.0, Limbs: ×1.0
Magazine Size 6 10
Ammunition 6+54 10+60
Rate of fire ~70 RPM ~70 RPM
Fire Mode Pump-Action Pump-Action
Pack-a-Punch Module > Slug Shot Module
Fires a single powerful slug instead of pellets. Reloads 2 shells at once.

Benelli M4 vs. Better Days[]

Benelli M4 Better Days
Benelli M4 Hip
Benelli M4 PaP Hip
Damage 360 → 15 (×4) (1440 → 60) 640 → 30 (×4) (2560 → 120)
Range 7.5 max → 20 min 7.5 max → 20 min
Benelli M4 Damage
Benelli M4 PaP Damage
Multipliers Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 Head: ×2.75, Torso: ×1.0, Limbs: ×1.0
Magazine Size 8 12
Ammunition 8+56 12+168
Rate of fire 300 RPM 300 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Better Tomorrow Module
First shot after reloading has increased range and tighter spread. Reloads 4 shells at once.

"Less Lethal" CQB vs. Blunt Force Trauma[]

"Less Lethal" CQB Blunt Force Trauma
"Less Lethal" CQB Hip
"Less Lethal" CQB PaP Hip
Damage 410 → 10 (×6) (2460 → 60) (Direct Impact) 640 → 15 (×6) (3840 → 90) (Direct Impact)
1536 (Direct Impact) (Bean Bag)
Range 5 max → 15 min 5 max → 15 min
∞ (Parabolic) (Bean Bag)
"Less Lethal" CQB Damage
"Less Lethal" CQB PaP Damage
"Less Lethal" CQB PaP Bean Bag Damage
Multipliers Head: ×1.5, Torso: ×1.0, Limbs: ×0.8 Head: ×2.75, Torso: ×1.0, Limbs: ×0.8
Head: ×4.5, Torso: ×1.0, Limbs: ×0.8 (Bean Bag)
Magazine Size 7 7
Ammunition 7+56 7+175
Rate of fire ~83 RPM ~83 RPM
Fire Mode Pump-Action Pump-Action
Pack-a-Punch Module > Use of Force Module
Deal 500% damage against stunned. First shot fires a bean bag round that stuns on impact.

M26 MASS vs. Machete[]

M26 MASS Machete
M26 MASS Hip
M26 MASS PaP Hip
Damage 360 → 15 (×4) (1440 → 60) 620 → 60 (×6) (3720 → 360)
Range 5 max → 20 min 5 max → 25 min
M26 MASS Damage
M26 MASS PaP Damage
Multipliers Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 Head: ×2.75, Torso: ×1.0, Limbs: ×1.0
Magazine Size 5 7
Ammunition 5+60 7+175
Rate of fire ~110 RPM ~110 RPM
Fire Mode Straight Pull Bolt-Action Straight Pull Bolt-Action
Pack-a-Punch Module > Flechette Module
Fires flechette rounds filled with small darts for much better penetration.

Super-Shorty vs. Showstopper[]

Super-Shorty Showstopper
Super-Shorty Hip
Super-Shorty PaP Hip
Damage 400 → 15 (×4) (1600 → 60) 2600 → 1200
3200 → 2400 (Splash)
Range 5 max → 20 min 5 max → 20 min
1.5 (Splash Radius)
Super-Shorty Damage
Super-Shorty PaP Damage
Multipliers Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 Head: ×2.25, Torso: ×1.0, Limbs: ×1.0
Magazine Size 3 3
Ammunition 3+66 3+72
Rate of fire ~60 RPM ~60 RPM
Fire Mode Pump-Action Pump-Action
Pack-a-Punch Module > FRAG-12 Module
Fires a single explosive slug instead of pellets.

TS12 vs. Tempus Volat[]

TS12 Tempus Volat
TS12 Hip
TS12 PaP Hip
Damage 350 → 10 (×4) (1400 → 40) 520 → 20 (×6) (3120 → 120)
Range 7.5 max → 20 min 7.5 max → 20 min
TS12 Damage
TS12 PaP Damage
Multipliers Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 Head: ×1.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size 15 24
Ammunition 15+90 24+216
Rate of fire 420 RPM, ~244 RPM (Overall) 420 RPM, ~290 RPM (Overall)
Fire Mode Semi-Automatic (5-Round Rechamber) Fully-Automatic (8-Round Rechamber)
Pack-a-Punch Module > Hora Fugit Module
Converts the weapon to full-auto. Fires birdshot for increased pellet count. Reload 2 shells at once.

USAS-12 vs. Usurper[]

USAS-12 Usurper
USAS-12 Hip
USAS-12 PaP Hip
Damage 320 → 15 (×4) (1280 → 60) 600 → 30 (×4) (2400 → 120)
Range 7.5 max → 20 min 7.5 max → 20 min
USAS-12 Damage
USAS-12 PaP Damage
Multipliers Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 Head: ×1.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size 10 20
Ammunition 10+60 20+160
Rate of fire 400 RPM 400 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Floating Dagger Module
Kills grant a fleeting movespeed boost for 2s. Every 4 kills grant a 150% damage buff for 5s.

Snipers[]

AWP vs. Arctic Wisp[]

AWP Arctic Wisp
AWP Hip
AWP PaP Hip
Damage 500 → 500 (Flat) 1000 → 1000 (Flat)
Range
AWP Damage
AWP PaP Damage
Multipliers Head: ×12.5, Torso: ×1.5, Limbs: ×1.2 Head: ×12.5, Torso: ×3.0, Limbs: ×1.75
Magazine Size 5 8
Ammunition 5+45 8+72
Rate of fire ~55 RPM ~55 RPM
Fire Mode Bolt-Action Bolt-Action
Pack-a-Punch Module > Quick Scope Module
Firing right after aiming down sights does 175% damage. Headshots trigger air horns.

Barrett .50cal vs. Yoko-Lagann[]

Barrett .50cal Yoko-Lagann
Barrett .50cal Hip
Barrett .50cal PaP Hip
Damage 650 → 650 (Flat) 1200 → 1200 (Flat)
2500 → 2000 (Splash)
Range
1.5 (Splash Radius)
Barrett .50cal Damage
Barrett .50cal PaP Damage
Multipliers Head: ×10.0, Torso: ×1.5, Limbs: ×1.2 Head: ×12.5, Torso: ×3.0, Limbs: ×1.75
Magazine Size 5 10
Ammunition 5+45 10+80
Rate of fire 80 RPM 80 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Littner Anti-Material Module
Shooting while stationary fires anti-material rounds that explode and penetrate.

Dragunov SVU vs. Gaze of the Dragon[]

Dragunov SVU Gaze of the Dragon
Dragunov SVU Hip
Dragunov SVU PaP Hip
Damage 300 → 300 (Flat) 1000 → 1000 (Flat)
Range
Dragunov SVU Damage
Dragunov SVU PaP Damage
Multipliers Head: ×10.0, Torso: ×1.5, Limbs: ×1.2 Head: ×10.0, Torso: ×3.0, Limbs: ×1.75
Magazine Size 10 10
Ammunition 10+40 10+80
Rate of fire 240 RPM 240 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Multi Headshot Module
Hitting two headshots with one bullet chambers another round.

MSSR vs. Misery[]

MSSR Misery
MSSR Hip
MSSR PaP Hip
Damage 210 → 210 (Flat) 500 → 500 (Flat)
Range
MSSR Damage
MSSR PaP Damage
Multipliers Head: ×7.5, Torso: ×1.5, Limbs: ×1.0 Head: ×10.0, Torso: ×3.0, Limbs: ×1.0
Magazine Size 20 30
Ammunition 20+120 30+270
Rate of fire 300 RPM 300 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Despair Module
Permanently gain 10% fire rate every 10 kills.

Battle Rifles[]

SA58 OSW vs. Sweet Sorrow[]

SA58 OSW Sweet Sorrow
SA58 OSW Hip
SA58 OSW PaP Hip
Damage 120 → 80 200 → 140
Range 40 max → 75 min 40 max → 75 min
SA58 OSW Damage
SA58 OSW PaP Damage
Multipliers Head: ×6.0, Torso: ×1.5, Limbs: ×1.0 Head: ×7.5, Torso: ×1.5, Limbs: ×1.0
Magazine Size 20 30
Ammunition 20+140 30+210
Rate of fire 500 RPM 500 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Emptiness Module
150% fire rate for the last 35% of the magazine.

G3A3 vs. Great Dane[]

G3A3 Great Dane
G3A3 Hip
G3A3 PaP Hip
Damage 260 → 150 360 → 250
Range 40 max → 75 min 40 max → 75 min
G3A3 Damage
G3A3 PaP Damage
Multipliers Head: ×6.0, Torso: ×1.5, Limbs: ×1.0 Head: ×7.5, Torso: ×1.5, Limbs: ×1.0
Magazine Size 20 20
Ammunition 20+180 20+380
Rate of fire 500 RPM 500 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Sighthound Module
Deals 160% damage while aimed down sights. Fires full-auto from the hip.

Kentucky Long Rifle vs. Concord Hymn[]

Kentucky Long Rifle Concord Hymn
Kentucky Long Rifle Hip
Kentucky Long Rifle PaP Hip
Damage 650 → 400 1200 → 650
Range 40 max → 60 min 40 max → 60 min
Kentucky Long Rifle Damage
Kentucky Long Rifle PaP Damage
Multipliers Head: ×10.0, Torso: ×3.5, Limbs: ×1.0 Head: ×12.5, Torso: ×4.5, Limbs: ×1.75
Magazine Size 1 1
Ammunition 1+76 1+96
Rate of fire N/A N/A
Fire Mode Single-Shot Single-Shot
Pack-a-Punch Module > Black Powder Module
Hitting a shot grants the next bullet 150% damage. Increased to 350% after a headshot.

MCX-SPEAR vs. Lance of Longinus[]

MCX-SPEAR Lance of Longinus
MCX-SPEAR Hip
MCX-SPEAR PaP Hip
Damage 180 → 150 240 → 200
Range 40 max → 75 min 40 max → 75 min
MCX-SPEAR Damage
MCX-SPEAR PaP Damage
Multipliers Head: ×6.0, Torso: ×1.5, Limbs: ×1.0 Head: ×7.5, Torso: ×1.5, Limbs: ×1.0
Magazine Size 20 20
Ammunition 20+260 20+340
Rate of fire 540 RPM 540 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Spearhead Module
First shot of each burst has increased penetration and deals 250% damage.

Light Machine Guns[]

DP-27 vs. Tachanka's Pride[]

DP-27 Tachanka's Pride
DP-27 Hip
DP-27 PaP Hip
Damage 190 → 150 225 → 190
Range 25 max → 60 min 25 max → 60 min
DP-27 Damage
DP-27 PaP Damage
Multipliers Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 47 70
Ammunition 47+564 70+700
Rate of fire ~545 RPM ~545 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Lordship Module
Aiming while stationary mounts the LMG. Does 150% damage with 40% recoil reduction while mounted.

M249 SAW vs. Chainsaw[]

M249 SAW Chainsaw
M249 SAW Hip
M249 SAW PaP Hip
Damage 220 → 110 350 → 200
Range 25 max → 60 min 25 max → 60 min
M249 SAW Damage
M249 SAW PaP Damage
Multipliers Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 100 150
Ammunition 100+500 150+600
Rate of fire ~670 RPM ~670 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Frenzy Module
Kills increase fire rate to 125% for 1s.

RPD vs. Demolisher[]

RPD Demolisher
RPD Hip
RPD PaP Hip
Damage 140 → 100 200 → 140
Range 25 max → 60 min 25 max → 60 min
RPD Damage
RPD PaP Damage
Multipliers Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 100 125
Ammunition 100+500 125+625
Rate of fire 650 RPM 650 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Scrapper Module
Kills have a 20% chance of returning up to 10 ammo to reserves.

SCAR-HAMR vs. Sledgehammer[]

SCAR-HAMR Sledgehammer
SCAR-HAMR Hip
SCAR-HAMR PaP Hip
Damage 190 → 120 250 → 190
Range 25 max → 60 min 25 max → 60 min
SCAR-HAMR Damage
SCAR-HAMR PaP Damage
Multipliers Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 50 100
Ammunition 50+600 100+800
Rate of fire ~625 RPM ~625 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Battle Scars Module
150% fire rate for the first 7 rounds of each burst.

RPK-74 vs. Resonance[]

RPK-74 Resonance
RPK-74 Hip
RPK-74 PaP Hip
Damage 195 → 100 240 → 140
Range 25 max → 60 min 25 max → 60 min
RPK-74 Damage
RPK-74 PaP Damage
Multipliers Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 45 75
Ammunition 45+585 75+825
Rate of fire 600 RPM 600 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Kill Tally Module
Kills grant stacks that increase damage by 10% until stowing or reloading. Stacks up to 10 times.

Launchers[]

Carl-Gustaf M2 vs. Good Intentions[]

Carl-Gustaf M2 Good Intentions
Carl-Gustaf M2 Hip
Carl-Gustaf M2 PaP Hip
Damage 2000 (Direct Impact)
2500 → 1000 (Splash)
2000 (Direct Impact)
5000 → 2000 (Splash)
Range
5.0 (Splash Radius)

5.0 (Splash Radius)
Carl-Gustaf M2 Damage
Carl-Gustaf M2 PaP Damage
Multipliers Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 1 6
Ammunition 1+20 6+42
Rate of fire N/A 150 RPM
Fire Mode Single-Shot Fully-Automatic
Pack-a-Punch Module > Hellfire Module
Converts the weapon to full-auto. Reduced spread. Reloads all rounds at once.

Crossbow vs. Phantom Crucifix[]

Crossbow Phantom Crucifix
Crossbow Hip
Crossbow PaP Hip
Damage 750 (Direct Impact) 1500 (Direct Impact)
3000 (Broadhead Bolt)
Range ∞ (Parabolic) ∞ (Parabolic)
Crossbow Damage
Crossbow PaP Damage
Multipliers Head: ×10.0, Torso: ×1.5, Limbs: ×1.2 Head: ×12.5, Torso: ×3.0, Limbs: ×1.75
Magazine Size 1 1
Ammunition 1+60 1+96
Rate of fire N/A N/A
Fire Mode Single-Shot Single-Shot
Pack-a-Punch Module > Headhunter Module
Headshot kills permanently increase headshot damage by 0.50%. Stacks infinitely. Upgrade to broadhead bolts at 100 headshot kills.

MGL-LTL Anti-Riot vs. Martial Law[]

MGL-LTL Anti-Riot Martial Law
MGL-LTL Anti-Riot Hip
MGL-LTL Anti-Riot PaP Hip
Damage 700 (Direct Impact) 3500 (Direct Impact)
3500 (×12) (42000) (Rubber Balls)
Range ∞ (Parabolic) ∞ (Parabolic)
MGL-LTL Anti-Riot Damage
MGL-LTL Anti-Riot PaP Damage
Multipliers Head: ×5.0, Torso: ×1.0, Limbs: ×0.8 Head: ×6.0, Torso: ×1.0, Limbs: ×0.8
Magazine Size 6 6
Ammunition 6+54 6+96
Rate of fire 240 RPM 240 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Excessive Force Module
Deal 500% damage against stunned. Last shot fires a crowd dispersal rubber balls round.

Milkor MGL Mk 1 vs. Mea Culpa[]

Milkor MGL Mk 1 Mea Culpa
Milkor MGL Mk 1 Hip
Milkor MGL Mk 1 PaP Hip
Damage 550 (Direct Impact)
2000 → 1200 (Splash)
5000 (Direct Impact)
4000 → 2500 (Splash)
4000 → 1500 (Aftershock Splash)
Range
3.0 (Splash Radius)
~3.3 (Arming Distance)

3.0 (Splash Radius)
2.0 (Aftershock Splash Radius)
~3.3 (Arming Distance)
Milkor MGL Mk 1 Damage
Milkor MGL Mk 1 PaP Damage
Multipliers Head: ×3.0, Torso: ×1.0, Limbs: ×1.0 Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 6 6
Ammunition 6+18 6+48
Rate of fire 240 RPM 240 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Aftershock Module
Grenades also trigger a delayed secondary explosion.

Nail Gun vs. Renovator[]

Nail Gun Renovator
Nail Gun Hip
Nail Gun PaP Hip
Damage 250 (Direct Impact) 350 (Direct Impact)
1450 → 600 (Splash)
20000 → 4000 (Super Splash)
Range ∞ (Parabolic) ∞ (Parabolic)
~0.4 (Splash Radius)
1.5 (Super Splash Radius)
Nail Gun Damage
Nail Gun PaP Damage
Multipliers Head: ×4.0, Torso: ×1.0, Limbs: ×1.0 Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 20 24
Ammunition 20+180 24+360
Rate of fire 500 RPM 500 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Deconstruction Module
Nails detonate after a delay. Stacking 7 nails causes a more powerful detonation.

Wonder Weapons[]

Ray Gun vs. Iscariot's Kiss[]

Ray Gun Iscariot's Kiss
Ray Gun Hip
Ray Gun PaP Hip
Damage 1000 (Direct)
1500 → 300 (Splash)
1000 (Direct)
2000 → 300 (Splash)
Range
1.6 (Splash Radius)

1.6 (Splash Radius)
Ray Gun Damage
Ray Gun PaP Damage
Multipliers Head: ×4.25, Torso: ×1, Limbs: ×0.8 Head: ×4.25, Torso: ×1, Limbs: ×0.8
Magazine Size 20 40
Ammunition 20+160 40+160
Rate of fire ~180 RPM ~180 RPM
Fire Mode Fully-Automatic Fully-Automatic
Pack-a-Punch Module > Ruiner Module
Splash deals 25% of the targets max health as bonus damage.

Frostbite vs. Absolute Zero[]

Frostbite Absolute Zero
Frostbite Hip
Frostbite PaP Hip
Damage 50% Current Health (Direct Impact)
2400 + 60% Max Health (Splash)
100% Maximum Health (Direct Impact)
100% Maximum Health (Splash)
Range
6.9 (Splash Radius)

6.9 (Splash Radius)
Frostbite Damage
Frostbite PaP Damage
Multipliers Head: ×1.0, Torso: ×1.0, Limbs: ×1.0 Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size 6 6
Ammunition 6+36 6+48
Rate of fire 150 RPM 150 RPM
Fire Mode Semi-Automatic Semi-Automatic
Pack-a-Punch Module > Black Ice Module
Enhanced freeze.

Trivia[]

  • Upgraded weapons have a red and black color scheme with a neon glow.
    • The Call of the Void, the upgraded version of the Beretta M9, has a purple and black color scheme instead.
    • The Absolute Zero, the upgraded version of the Frostbite, has a blue and black color scheme instead.
  • Many Pack-a-Punch Modules are inspired by the weapons of the indie rogue-lite game SYNTHETIK.
    • The name of the upgraded Glock 17, "Synthetik Polymer", is a direct reference to the game.
    • The Yoko-Lagann, the upgraded Barrett .50cal, functions similarly to the weapon of the same name in SYNTHETIK.
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