Upgraded weapons are weapons that have been transformed into better versions of themselves via the Pack-a-Punch machine.
Upgraded weapons have a different name and increased stats. In addition, each weapon also gains a Pack-a-Punch Module that grants unique effects.
The following is a list of all of the upgraded weapons, their unique Pack-a-Punch Modules, and how they compare against their normal versions.
Beretta M9 vs. Call of the Void[ ]
Beretta M9
Call of the Void
Damage
20 → 20 (Flat)
1500 (Direct Impact) 2000 → 500 (Splash)
Range
∞
∞ 3.0 (Splash Radius)
Multipliers
Head: ×3.5, Torso: ×1.2, Limbs: ×0.85
Head: ×4.5, Torso: ×1.0, Limbs: ×0.75
Magazine Size
8
12
Ammunition
8+80
12+96
Rate of fire
600 RPM
600 RPM (Burst), 400 RPM (Overall)
Fire Mode
Semi-Automatic
2-Round Burst
Pack-a-Punch Module
> Null Infusion Module Converts the weapon to 2-round burst, firing void energy. Second shot explodes and slows on impact.
B93 Raffica
Triumvirate
Damage
100 → 25
300 → 100
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×2.0, Torso: ×1.0, Limbs: ×1.0
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size
15
30
Ammunition
15+120
30+180
Rate of fire
~860 RPM (Burst), ~650 RPM (Overall)
~860 RPM (Burst), ~650 RPM (Overall)
Fire Mode
3-Round Burst
3-Round Burst
Pack-a-Punch Module
> Triple Burst Module Every third shot does 150% damage.
Desert Eagle
Hell's Vulture
Damage
1000 → 300
1300 → 666
Range
8 max → 30 min
8 max → 30 min
Multipliers
Head: ×1.5, Torso: ×1.35, Limbs: ×1.0
Head: ×3.5, Torso: ×1.5, Limbs: ×1.25
Magazine Size
7
7
Ammunition
7+84
7+126
Rate of fire
300 RPM
300 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Devil's Seal Module Last bullet in the chamber has reduced spread and does 666% damage.
Glock 17 vs. Synthetik Polymer[ ]
Glock 17
Synthetik Polymer
Damage
150 → 100
300 → 200
Range
17.5 max → 45 min
17.5 max → 45 min
Multipliers
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size
17
24
Ammunition
17+136
24+240
Rate of fire
750 RPM
750 RPM
Fire Mode
Semi-Automatic
Fully-Automatic
Pack-a-Punch Module
> EKO Cobra Module Converts the weapon to full-auto. Increased movement speed by 15%.
Laugo Alien
Ghost
Damage
125 → 79
200 → 140
Range
15 max → 25 min
15 max → 25 min
Multipliers
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
17
20
Ammunition
17+136
20+240
Rate of fire
650 RPM
650 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Backstab Module Deals 200% damage against targets that are not facing you. Reloading from empty cloaks for 4s.
Makarov PM
Rat King
Damage
165 → 60
330 → 100
Range
15 max → 45 min
15 max → 45 min
Multipliers
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size
8
12
Ammunition
8+136
12+300
Rate of fire
~650 RPM
~650 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Vermin Module Gain increased damage and handling when nearby allies also have Rat King equipped. Reloading immediately after a kill grants a brief speed boost.
S&W 500 vs. The Gallows[ ]
S&W 500
The Gallows
Damage
1200 → 300
1400 → 600
Range
12 max → 35 min
12 max → 35 min
Multipliers
Head: ×1.5, Torso: ×1.35, Limbs: ×1.0
Head: ×3.5, Torso: ×1.35, Limbs: ×1.25
Magazine Size
5
5
Ammunition
5+90
5+130
Rate of fire
~170 RPM
~170 RPM
Fire Mode
Semi-Automatic (Double-Action)
Semi-Automatic (Double-Action)
Pack-a-Punch Module
> Hangman Module First shot after reloading deals 250% damage if aimed down sights. This bonus is preserved on headshot.
TEC-9 vs. Torrent[ ]
TEC-9
Torrent
Damage
120 → 60
180 → 100
Range
17.5 max → 40 min
17.5 max → 40 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
20
30
Ammunition
20+140
30+240
Rate of fire
~940 RPM
~940 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> 50 Kill Upgrade Module Gain 50% recoil reduction and do 125% damage at 50 kills.
Glock 37 GAP
Stallion
Damage
250 → 140
500 → 300
Range
17.5 max → 45 min
17.5 max → 45 min
Multipliers
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size
10
13
Ammunition
10+140
13+234
Rate of fire
600 RPM
600 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Head Start Module First bullet of the magazine does 250% headshot damage. Increased movement speed by 15%.
Glock 47 MOS
Mustang
Damage
150 → 100
300 → 200
Range
17.5 max → 45 min
17.5 max → 45 min
Multipliers
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Head: ×3.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size
22
36
Ammunition
22+154
36+256
Rate of fire
750 RPM
750 RPM (Burst), ~530 RPM (Overall)
Fire Mode
Semi-Automatic
4-Round Burst
Pack-a-Punch Module
> Gallop Module Converts the weapon to 4-round burst. Accurate 2-round burst when aiming down sights.
JS 9 vs. Jade Serpent[ ]
JS 9
Jade Serpent
Damage
100 → 60
140 → 90
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
40
Ammunition
30+120
40+200
Rate of fire
~900 RPM
~900 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Twin Fang Module Shots have a 25% chance of firing twice.
KEDR-B vs. Cold Blood[ ]
KEDR-B
Cold Blood
Damage
100 → 60
140 → 90
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
20
30
Ammunition
20+120
30+210
Rate of fire
~940 RPM
~940 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Stealth Attack Module First 25% of magazine does 150% damage.
MP5 vs. Mediator[ ]
MP5
Mediator
Damage
100 → 50
140 → 80
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
40
Ammunition
30+120
40+200
Rate of fire
750 RPM
750 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Symphony Module Finishing reloads grants 125% damage for 2.5s.
TMP vs. Entropy[ ]
TMP
Entropy
Damage
100 → 60
140 → 90
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
25
48
Ammunition
25+25
48+288
Rate of fire
~900 RPM
~1100 RPM (Burst)
Fire Mode
Fully-Automatic
Auto-Burst
Pack-a-Punch Module
> Chaos Module Fires in unpredictable bursts. Deals 30%-360% damage.
UMP45 vs. Undying Wish[ ]
UMP45
Undying Wish
Damage
100 → 60
200 → 120
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
25
40
Ammunition
25+150
40+200
Rate of fire
600 RPM
600 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Unyielding Module Successive shots increase damage by 2%.
K1A vs. Kumiho[ ]
K1A
Kumiho
Damage
120 → 80
190 → 140
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
20
30
Ammunition
20+160
30+270
Rate of fire
750 RPM
750 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Sustenance Module Kills partially reload the magazine with bullets that deal 125% damage.
FAMAE SAF vs. Saccharine Smile[ ]
FAMAE SAF
Saccharine Smile
Damage
180 → 60
220 → 100
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
40
Ammunition
30+270
40+360
Rate of fire
1120 RPM (Burst), ~500 RPM (Overall)
1120 RPM (Burst), ~580 RPM (Overall)
Fire Mode
3-Round Burst
4-Round Burst
Pack-a-Punch Module
> False Pretense Module Converts the weapon to 4-round burst. Headshots grant the next burst 180% damage with increased rate of fire.
Honey Badger
Careless Mistake
Damage
120 → 80
190 → 140
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
40
Ammunition
30+270
40+360
Rate of fire
800 RPM
800 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Stealth Takedown Module First 25% of magazine deals 175% headshot damage.
MAC-10 vs. Montague and Capulet[ ]
MAC-10
Montague and Capulet
Damage
100 → 60
200 → 80
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
32
64
Ammunition
32+288
64+640
Rate of fire
1090 RPM
1090 RPM, 2180 RPM (Overall)
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Star-Crossed Module Hold a weapon in each hand. Reduced accuracy.
P90 vs. P-Chan[ ]
P90
P-Chan
Damage
85 → 45
165 → 100
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
50
100
Ammunition
50+350
100+500
Rate of fire
~900 RPM
~900 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> LLENN Module Kills increase damage by 10% for 5s up to 150% damage.
PM-9 vs. Perpetual Motion[ ]
PM-9
Perpetual Motion
Damage
100 → 60
230 → 80
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
25
32
Ammunition
25+275
32+384
Rate of fire
~1100 RPM
~1100 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Relentless Module Sprinting partially reloads the magazine and temporarily boosts handling.
AKS-74U
Bakunin
Damage
120 → 80
190 → 140
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
30
Ammunition
30+270
30+390
Rate of fire
~705 RPM
~705 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Anarchy Module Kills grant stacks that increase damage by 10% and fire rate by 5% for 3.5s. Stacks up to 5 times.
KPOS G2 vs. Knabstrupper[ ]
KPOS G2
Knabstrupper
Damage
110 → 40
180 → 110
Range
17.5 max → 45 min
17.5 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
33
42
Ammunition
33+264
42+336
Rate of fire
1100 RPM
1100 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> 100 Kill Upgrade Module Gain increased ammo reserves and do 150% damage at 100 kills.
R0635 vs. Remorse[ ]
R0635
Remorse
Damage
110 → 40
180 → 110
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
32
40
Ammunition
32+288
40+360
Rate of fire
950 RPM
950 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Kill Clip Module Reloading after a kill grants 140% damage for 5s.
M14 vs. Manifest Destiny[ ]
M14
Manifest Destiny
Damage
105 → 80
200 → 150
Range
35 max → 57.5 min
35 max → 57.5 min
Multipliers
Head: ×3.0, Torso: ×1.25, Limbs: ×1.0
Head: ×6.0, Torso: ×2.0, Limbs: ×1.0
Magazine Size
8
20
Ammunition
8+96
20+200
Rate of fire
600 RPM
600 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Conquest Module First shot after reloading fires a 3-round burst.
SKS vs. Surgeon's Knife[ ]
SKS
Surgeon's Knife
Damage
105 → 80
200 → 150
Range
35 max → 57.5 min
35 max → 57.5 min
Multipliers
Head: ×3.0, Torso: ×1.25, Limbs: ×1.0
Head: ×6.0, Torso: ×2.0, Limbs: ×1.0
Magazine Size
8
16
Ammunition
8+96
16+192
Rate of fire
600 RPM
600 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Steady Hand Module 75% recoil reduction when aiming down sights.
AN-94 Abakan
Anesthesia
Damage
120 → 75
180 → 100
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
30
Ammunition
30+120
30+270
Rate of fire
1800 RPM (Burst), 720 RPM (Overall)
1800 RPM (Burst), 600 RPM (Auto)
Fire Mode
2-Round Burst
Full-Auto
Pack-a-Punch Module
> Sharpened Mind Module Converts the weapon to full-auto. Double headshots grant 150% headshot damage for 0.6s.
AK-47 vs. The Revolution[ ]
AK-47
The Revolution
Damage
165 → 100
225 → 150
Range
35 max → 75 min
35 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
45
Ammunition
30+270
45+360
Rate of fire
~550 RPM
~550 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Lionheart Module Kills permanently increase damage by 1% up to 200% total damage.
ASM Val vs. Silent Valor[ ]
ASM Val
Silent Valor
Damage
165 → 90
225 → 120
Range
35 max → 75 min
35 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
20
20
Ammunition
20+260
20+380
Rate of fire
900 RPM
900 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Stealth Attack Module First 25% of magazine does 150% damage.
AUG A3 vs. Aggression[ ]
AUG A3
Aggression
Damage
155 → 85
220 → 135
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
42
Ammunition
30+270
42+378
Rate of fire
750 RPM
750 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Adrenaline Module Kills grant a fleeting movespeed boost for 3s.
F2000 vs. Fish of the Deep[ ]
F2000
Fish of the Deep
Damage
140 → 60
180 → 90
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
45
Ammunition
30+270
45+360
Rate of fire
~850 RPM
~850 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Curse of the Drowned Module While at the bottom half of the magazine, the weapon fires slower and deals 200% damage. Improved mobility while aiming.
HK416 vs. Hunter-Killer[ ]
HK416
Hunter-Killer
Damage
150 → 100
210 → 150
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
40
Ammunition
30+270
40+360
Rate of fire
750 RPM
750 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Tactical Maneuver Module Tactical reloads grant a fleeting movespeed boost for 3s based on expended ammo.
M16A4 vs. The Institution[ ]
M16A4
The Institution
Damage
150 → 100
210 → 150
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
30
Ammunition
30+240
30+330
Rate of fire
800 RPM (Burst), ~550 RPM (Overall)
800 RPM (Burst), ~550 RPM (Overall)
Fire Mode
3-Round Burst
3-Round Burst
Pack-a-Punch Module
> 50 Kill Upgrade Module Converts the weapon to full-auto with 125% damage at 50 kills.
Marlin 30-30 Repeater
Dead Man Walking
Damage
210 → 80
336 → 140
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×7.5, Torso: ×1.5, Limbs: ×1.2
Head: ×7.5, Torso: ×1.5, Limbs: ×1.2
Magazine Size
7
14
Ammunition
7+98
14+154
Rate of fire
~125 RPM (Hip Fire) ~97 RPM (Aimed)
~125 RPM (Hip Fire) ~97 RPM (Aimed)
Fire Mode
Lever-Action
Lever-Action
Pack-a-Punch Module
> Skull Piercer Module Consecutive headshots increase headshot damage by 24% and improve hip fire accuracy, stacking up to 14 times. Reload two rounds at once.
Masada vs. The Fortress[ ]
Masada
The Fortress
Damage
165 → 100
225 → 150
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
35
35
Ammunition
35+315
35+490
Rate of fire
650 RPM
650 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Defender Module Shots have a 15% chance of slowing and doing 200% damage.
SL9SD vs. Deafening Silence[ ]
SL9SD
Deafening Silence
Damage
210 → 100
500 → 250
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
20
30
Ammunition
20+180
30+360
Rate of fire
500 RPM
500 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Stealth Attack Module First 25% of magazine does 150% damage.
AK-12 vs. The Regime[ ]
AK-12
The Regime
Damage
150 → 100
210 → 150
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
45
Ammunition
30+270
45+360
Rate of fire
~705 RPM
~705 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Cold Heart Module Kills grant stacks that increase damage by 5%, up to 200% total damage. Stacks reset upon taking damage.
M4 SOPMOD II
Malevolence
Damage
140 → 90
200 → 140
Range
30 max → 60 min
30 max → 60 min
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
30
40
Ammunition
30+240
40+360
Rate of fire
750 RPM
750 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Moving Target Module Faster aim down sight and movement while aiming.
Ranger vs. Lone Survivor[ ]
Ranger
Lone Survivor
Damage
180 → 30 (×4) (720 → 120)
520 → 40 (x4) (2080 → 160)
Range
5 max → 20 min
5 max → 20 min
Multipliers
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Head: ×1.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size
2
10
Ammunition
2+38
10+180
Rate of fire
~215 RPM
375 RPM (Burst), ~325 RPM (Overall)
Fire Mode
Semi-Automatic
5-Round Burst
Pack-a-Punch Module
> Madness Module Converts the weapon to 5-round burst. Increased spread. Massively increases ammunition capacity.
Remington 870
Mortal Reminder
Damage
310 → 15 (×4) (1240 → 60)
2250 → 1500
Range
7.5 max → 20 min
20 max → 50 min
Multipliers
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Head: ×2.25, Torso: ×1.0, Limbs: ×1.0
Magazine Size
6
10
Ammunition
6+54
10+60
Rate of fire
~70 RPM
~70 RPM
Fire Mode
Pump-Action
Pump-Action
Pack-a-Punch Module
> Slug Shot Module Fires a single powerful slug instead of pellets. Reloads 2 shells at once.
Benelli M4
Better Days
Damage
360 → 15 (×4) (1440 → 60)
640 → 30 (×4) (2560 → 120)
Range
7.5 max → 20 min
7.5 max → 20 min
Multipliers
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Head: ×2.75, Torso: ×1.0, Limbs: ×1.0
Magazine Size
8
12
Ammunition
8+56
12+168
Rate of fire
300 RPM
300 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Better Tomorrow Module First shot after reloading has increased range and tighter spread. Reloads 4 shells at once.
"Less Lethal" CQB
Blunt Force Trauma
Damage
410 → 10 (×6) (2460 → 60) (Direct Impact)
640 → 15 (×6) (3840 → 90) (Direct Impact) 1536 (Direct Impact) (Bean Bag)
Range
5 max → 15 min
5 max → 15 min ∞ (Parabolic) (Bean Bag)
Multipliers
Head: ×1.5, Torso: ×1.0, Limbs: ×0.8
Head: ×2.75, Torso: ×1.0, Limbs: ×0.8 Head: ×4.5, Torso: ×1.0, Limbs: ×0.8 (Bean Bag)
Magazine Size
7
7
Ammunition
7+56
7+175
Rate of fire
~83 RPM
~83 RPM
Fire Mode
Pump-Action
Pump-Action
Pack-a-Punch Module
> Use of Force Module Deal 500% damage against stunned. First shot fires a bean bag round that stuns on impact.
M26 MASS
Machete
Damage
360 → 15 (×4) (1440 → 60)
620 → 60 (×6) (3720 → 360)
Range
5 max → 20 min
5 max → 25 min
Multipliers
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Head: ×2.75, Torso: ×1.0, Limbs: ×1.0
Magazine Size
5
7
Ammunition
5+60
7+175
Rate of fire
~110 RPM
~110 RPM
Fire Mode
Straight Pull Bolt-Action
Straight Pull Bolt-Action
Pack-a-Punch Module
> Flechette Module Fires flechette rounds filled with small darts for much better penetration.
Super-Shorty
Showstopper
Damage
400 → 15 (×4) (1600 → 60)
2600 → 1200 3200 → 2400 (Splash)
Range
5 max → 20 min
5 max → 20 min 1.5 (Splash Radius)
Multipliers
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Head: ×2.25, Torso: ×1.0, Limbs: ×1.0
Magazine Size
3
3
Ammunition
3+66
3+72
Rate of fire
~60 RPM
~60 RPM
Fire Mode
Pump-Action
Pump-Action
Pack-a-Punch Module
> FRAG-12 Module Fires a single explosive slug instead of pellets.
TS12 vs. Tempus Volat[ ]
TS12
Tempus Volat
Damage
350 → 10 (×4) (1400 → 40)
520 → 20 (×6) (3120 → 120)
Range
7.5 max → 20 min
7.5 max → 20 min
Multipliers
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Head: ×1.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size
15
24
Ammunition
15+90
24+216
Rate of fire
420 RPM, ~244 RPM (Overall)
420 RPM, ~290 RPM (Overall)
Fire Mode
Semi-Automatic (5-Round Rechamber)
Fully-Automatic (8-Round Rechamber)
Pack-a-Punch Module
> Hora Fugit Module Converts the weapon to full-auto. Fires birdshot for increased pellet count. Reload 2 shells at once.
USAS-12
Usurper
Damage
320 → 15 (×4) (1280 → 60)
600 → 30 (×4) (2400 → 120)
Range
7.5 max → 20 min
7.5 max → 20 min
Multipliers
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Head: ×1.5, Torso: ×1.0, Limbs: ×1.0
Magazine Size
10
20
Ammunition
10+60
20+160
Rate of fire
400 RPM
400 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Floating Dagger Module Kills grant a fleeting movespeed boost for 2s. Every 4 kills grant a 150% damage buff for 5s.
AWP vs. Arctic Wisp[ ]
AWP
Arctic Wisp
Damage
500 → 500 (Flat)
1000 → 1000 (Flat)
Range
∞
∞
Multipliers
Head: ×12.5, Torso: ×1.5, Limbs: ×1.2
Head: ×12.5, Torso: ×3.0, Limbs: ×1.75
Magazine Size
5
8
Ammunition
5+45
8+72
Rate of fire
~55 RPM
~55 RPM
Fire Mode
Bolt-Action
Bolt-Action
Pack-a-Punch Module
> Quick Scope Module Firing right after aiming down sights does 175% damage. Headshots trigger air horns.
Barrett .50cal
Yoko-Lagann
Damage
650 → 650 (Flat)
1200 → 1200 (Flat) 2500 → 2000 (Splash)
Range
∞
∞ 1.5 (Splash Radius)
Multipliers
Head: ×10.0, Torso: ×1.5, Limbs: ×1.2
Head: ×12.5, Torso: ×3.0, Limbs: ×1.75
Magazine Size
5
10
Ammunition
5+45
10+80
Rate of fire
80 RPM
80 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Littner Anti-Material Module Shooting while stationary fires anti-material rounds that explode and penetrate.
Dragunov SVU vs. Gaze of the Dragon[ ]
Dragunov SVU
Gaze of the Dragon
Damage
300 → 300 (Flat)
1000 → 1000 (Flat)
Range
∞
∞
Multipliers
Head: ×10.0, Torso: ×1.5, Limbs: ×1.2
Head: ×10.0, Torso: ×3.0, Limbs: ×1.75
Magazine Size
10
10
Ammunition
10+40
10+80
Rate of fire
240 RPM
240 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Multi Headshot Module Hitting two headshots with one bullet chambers another round.
M200 Intervention
Nihilist Existence
Damage
600 → 600 (Flat)
1100 → 1100 (Flat)
Range
∞
∞
Multipliers
Head: ×15.0, Torso: ×1.5, Limbs: ×1.2
Head: ×15.0, Torso: ×3.0, Limbs: ×1.75
Magazine Size
7
7
Ammunition
7+49
7+84
Rate of fire
~48 RPM
~48 RPM
Fire Mode
Bolt-Action
Bolt-Action
Pack-a-Punch Module
> CCCLX Module Spinning 360° grants a temporary 175% damage buff and slightly increases hip fire accuracy.
MSSR vs. Misery[ ]
MSSR
Misery
Damage
210 → 210 (Flat)
500 → 500 (Flat)
Range
∞
∞
Multipliers
Head: ×7.5, Torso: ×1.5, Limbs: ×1.0
Head: ×10.0, Torso: ×3.0, Limbs: ×1.0
Magazine Size
20
30
Ammunition
20+120
30+270
Rate of fire
300 RPM
300 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Despair Module Permanently gain 10% fire rate every 10 kills.
SA58 OSW vs. Sweet Sorrow[ ]
SA58 OSW
Sweet Sorrow
Damage
120 → 80
200 → 140
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×6.0, Torso: ×1.5, Limbs: ×1.0
Head: ×7.5, Torso: ×1.5, Limbs: ×1.0
Magazine Size
20
30
Ammunition
20+140
30+210
Rate of fire
500 RPM
500 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Emptiness Module 150% fire rate for the last 35% of the magazine.
ASh-12.7 vs. Ashes to Ashes[ ]
ASh-12.7
Ashes to Ashes
Damage
250 → 60
350 → 80
Range
20 max → 45 min
20 max → 45 min
Multipliers
Head: ×6.0, Torso: ×3.5, Limbs: ×1.0
Head: ×7.5, Torso: ×4.5, Limbs: ×1.0
Magazine Size
20
20
Ammunition
20+260
20+340
Rate of fire
500 RPM
500 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Dust to Dust Module Fires slower and deals 200% damage while aimed down sights.
G3A3 vs. Great Dane[ ]
G3A3
Great Dane
Damage
260 → 150
360 → 250
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×6.0, Torso: ×1.5, Limbs: ×1.0
Head: ×7.5, Torso: ×1.5, Limbs: ×1.0
Magazine Size
20
20
Ammunition
20+180
20+380
Rate of fire
500 RPM
500 RPM
Fire Mode
Semi-Automatic
Semi-Automatic, Fully-Automatic (Hipfire)
Pack-a-Punch Module
> Sighthound Module Deals 160% damage while aimed down sights. Fires full-auto from the hip.
Kentucky Long Rifle
Concord Hymn
Damage
650 → 400
1200 → 650
Range
40 max → 60 min
40 max → 60 min
Multipliers
Head: ×10.0, Torso: ×3.5, Limbs: ×1.0
Head: ×12.5, Torso: ×4.5, Limbs: ×1.75
Magazine Size
1
1
Ammunition
1+76
1+96
Rate of fire
N/A
N/A
Fire Mode
Single-Shot
Single-Shot
Pack-a-Punch Module
> Black Powder Module Hitting a shot grants the next bullet 150% damage. Increased to 350% after a headshot.
MCX-SPEAR vs. Lance of Longinus[ ]
MCX-SPEAR
Lance of Longinus
Damage
180 → 150
240 → 200
Range
40 max → 75 min
40 max → 75 min
Multipliers
Head: ×6.0, Torso: ×1.5, Limbs: ×1.0
Head: ×7.5, Torso: ×1.5, Limbs: ×1.0
Magazine Size
20
20
Ammunition
20+260
20+340
Rate of fire
540 RPM
540 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Spearhead Module First shot of each burst has increased penetration and deals 250% damage.
DP-27 vs. Tachanka's Pride[ ]
DP-27
Tachanka's Pride
Damage
190 → 150
225 → 190
Range
25 max → 60 min
25 max → 60 min
Multipliers
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Head: ×4.0, Torso: ×1.5, Limbs: ×1.0
Magazine Size
47
70
Ammunition
47+564
70+700
Rate of fire
~545 RPM
~545 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Lordship Module Aiming while stationary mounts the LMG. Does 150% damage with 40% recoil reduction while mounted.
M249 SAW
Chainsaw
Damage
220 → 110
350 → 200
Range
25 max → 60 min
25 max → 60 min
Multipliers
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Head: ×4.0, Torso: ×1.5, Limbs: ×1.0
Magazine Size
100
150
Ammunition
100+500
150+600
Rate of fire
~670 RPM
~670 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Frenzy Module Kills increase fire rate to 125% for 1s.
RPD vs. Demolisher[ ]
RPD
Demolisher
Damage
140 → 100
200 → 140
Range
25 max → 60 min
25 max → 60 min
Multipliers
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Head: ×4.0, Torso: ×1.5, Limbs: ×1.0
Magazine Size
100
125
Ammunition
100+500
125+625
Rate of fire
650 RPM
650 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Scrapper Module Kills have a 20% chance of returning up to 10 ammo to reserves.
SCAR-HAMR vs. Sledgehammer[ ]
SCAR-HAMR
Sledgehammer
Damage
190 → 120
250 → 190
Range
25 max → 60 min
25 max → 60 min
Multipliers
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Head: ×4.0, Torso: ×1.5, Limbs: ×1.0
Magazine Size
50
100
Ammunition
50+600
100+800
Rate of fire
~625 RPM
~625 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Battle Scars Module 150% fire rate for the first 7 rounds of each burst.
RPK-74 vs. Resonance[ ]
RPK-74
Resonance
Damage
195 → 100
240 → 140
Range
25 max → 60 min
25 max → 60 min
Multipliers
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Head: ×4.0, Torso: ×1.5, Limbs: ×1.0
Magazine Size
45
75
Ammunition
45+585
75+825
Rate of fire
600 RPM
600 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Kill Tally Module Kills grant stacks that increase damage by 10% until stowing or reloading. Stacks up to 10 times.
Carl-Gustaf M2
Good Intentions
Damage
2500 (Direct Impact) 2500 → 1000 (Splash)
3000 (Direct Impact) 5000 → 2000 (Splash)
Range
∞ 5.0 (Splash Radius)
∞ 5.0 (Splash Radius)
Multipliers
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
1
6
Ammunition
1+20
6+48
Rate of fire
N/A
150 RPM
Fire Mode
Single-Shot
Fully-Automatic
Pack-a-Punch Module
> Hellfire Module Converts the weapon to full-auto. Reduced spread. Reloads all rounds at once.
Crossbow vs. Phantom Crucifix[ ]
Crossbow
Phantom Crucifix
Damage
750 (Direct Impact)
1500 (Direct Impact) 3000 (Broadhead Bolt)
Range
∞ (Parabolic)
∞ (Parabolic)
Multipliers
Head: ×10.0, Torso: ×1.5, Limbs: ×1.2
Head: ×12.5, Torso: ×3.0, Limbs: ×1.75
Magazine Size
1
1
Ammunition
1+60
1+96
Rate of fire
N/A
N/A
Fire Mode
Single-Shot
Single-Shot
Pack-a-Punch Module
> Headhunter Module Headshot kills permanently increase headshot damage by 0.50%. Stacks infinitely. Upgrade to broadhead bolts at 100 headshot kills.
MGL-LTL Anti-Riot
Martial Law
Damage
700 (Direct Impact)
3500 (Direct Impact) 3500 (×12) (42000) (Rubber Balls)
Range
∞ (Parabolic)
∞ (Parabolic)
Multipliers
Head: ×5.0, Torso: ×1.0, Limbs: ×0.8
Head: ×6.0, Torso: ×1.0, Limbs: ×0.8
Magazine Size
6
6
Ammunition
6+54
6+96
Rate of fire
300 RPM
300 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Excessive Force Module Deal 500% damage against stunned. Last shot fires a crowd dispersal rubber balls round.
Milkor MGL Mk 1
Mea Culpa
Damage
550 (Direct Impact) 2000 → 1200 (Splash)
5000 (Direct Impact) 4000 → 2500 (Splash) 4000 → 1500 (Aftershock Splash)
Range
∞ 3.0 (Splash Radius) ~3.3 (Arming Distance)
∞ 3.0 (Splash Radius) 2.0 (Aftershock Splash Radius) ~3.3 (Arming Distance)
Multipliers
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
6
6
Ammunition
6+18
6+48
Rate of fire
240 RPM
240 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Aftershock Module Grenades also trigger a delayed secondary explosion.
Nail Gun
Renovator
Damage
250 (Direct Impact)
350 (Direct Impact) 1450 → 600 (Splash) 20000 → 4000 (Super Splash)
Range
∞ (Parabolic)
∞ (Parabolic) ~0.4 (Splash Radius) 1.5 (Super Splash Radius)
Multipliers
Head: ×4.0, Torso: ×1.0, Limbs: ×1.0
Head: ×5.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
20
24
Ammunition
20+180
24+360
Rate of fire
500 RPM
500 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Deconstruction Module Nails detonate after a delay. Stacking 7 nails causes a more powerful detonation.
RPG-7 vs. Revelation[ ]
RPG-7
Revelation
Damage
2000 (Direct Impact) 3000 → 800 (Splash)
2000 (Direct Impact) 6000 → 2000 (Splash) 3500 → 1000 (Secondary Splashes)
Range
∞ 5.2 (Splash Radius)
∞ 5.6 (Splash Radius) 5.2 (Secondary Splash Radius)
Multipliers
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Head: ×3.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
1
1
Ammunition
1+20
1+63
Rate of fire
N/A
N/A
Fire Mode
Single-Shot
Single-Shot
Pack-a-Punch Module
> Doomsayer Module Consumes ammo to gain stacks of Armageddon over time, empowering the next warhead.
Ray Gun vs. Iscariot's Kiss[ ]
Ray Gun
Iscariot's Kiss
Damage
1000 (Direct) 1500 → 300 (Splash)
1000 (Direct) 2000 → 300 (Splash)
Range
∞ 1.6 (Splash Radius)
∞ 1.6 (Splash Radius)
Multipliers
Head: ×4.25, Torso: ×1, Limbs: ×0.8
Head: ×4.25, Torso: ×1, Limbs: ×0.8
Magazine Size
20
40
Ammunition
20+160
40+160
Rate of fire
~180 RPM
~180 RPM
Fire Mode
Fully-Automatic
Fully-Automatic
Pack-a-Punch Module
> Ruiner Module Splash deals 25% of the targets max health as bonus damage.
Frostbite vs. Absolute Zero[ ]
Frostbite
Absolute Zero
Damage
50% Current Health (Direct Impact) 2400 + 60% Max Health (Splash)
100% Maximum Health (Direct Impact) 100% Maximum Health (Splash)
Range
∞ 6.9 (Splash Radius)
∞ 6.9 (Splash Radius)
Multipliers
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Head: ×1.0, Torso: ×1.0, Limbs: ×1.0
Magazine Size
6
6
Ammunition
6+36
6+48
Rate of fire
150 RPM
150 RPM
Fire Mode
Semi-Automatic
Semi-Automatic
Pack-a-Punch Module
> Black Ice Module Enhanced freeze.
The Whizzbanger
Mjölnir
Damage
650 → 150
1250 → 400 5200 → 2500 (Splash)
Range
7.5 max → 30 min
7.5 max → 30 min 3.5 (Splash Radius)
Multipliers
Head: ×6.0, Torso: ×1.5, Limbs: ×1.0
Head: ×8.5, Torso: ×1.75, Limbs: ×1.0
Magazine Size
1
1
Ammunition
1+64
1+96
Rate of fire
N/A
N/A
Fire Mode
Single-Shot (Hammer-Fired)
Single-Shot (Hammer-Fired)
Pack-a-Punch Module
> Shockwave Module Firing emits a damaging shockwave.
Trivia [ ]
Upgraded weapons have a red and black color scheme with a neon glow.
The Call of the Void, the upgraded version of the Beretta M9, has a purple and black color scheme instead.
The Absolute Zero, the upgraded version of the Frostbite, has a blue and black color scheme instead.
Many Pack-a-Punch Modules are inspired by the weapons of the indie rogue-lite game SYNTHETIK .
The name of the upgraded Glock 17, "Synthetik Polymer", is a direct reference to the game.
The Yoko-Lagann, the upgraded Barrett .50cal, functions similarly to the weapon of the same name in SYNTHETIK .